//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "../NstTimer.hpp" #include "NstBoardBmcVrc4.hpp" namespace Nes { namespace Core { namespace Boards { namespace Bmc { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Vrc4::SubReset(const bool hard) { Konami::Vrc4::SubReset( hard ); Map( 0x8000U, 0x8FFFU, &Vrc4::Poke_8000 ); Map( 0xA000U, 0xAFFFU, &Vrc4::Poke_A000 ); Map( 0xB000U, 0xEFFFU, &Vrc4::Poke_B000 ); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_POKE_D(Vrc4,8000) { prg.SwapBank( prgSwap << 13, (prg.GetBank() & 0x20) | (data & 0x1F) ); } NES_POKE_D(Vrc4,A000) { prg.SwapBank( (prg.GetBank() & 0x20) | (data & 0x1F) ); } NES_POKE_D(Vrc4,B000) { data = data << 2 & 0x20; prg.SwapBanks ( data | (prg.GetBank() & 0x1F), data | (prg.GetBank() & 0x1F), data | (prg.GetBank() & 0x1F), data | (prg.GetBank() & 0x1F) ); } } } } }