mirror of
https://github.com/0ldsk00l/nestopia.git
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98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_FILE_H
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#define NST_FILE_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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template<typename T>
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class Vector;
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class File
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{
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struct Context;
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Context& context;
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public:
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File();
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~File();
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enum Type
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{
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BATTERY,
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EEPROM,
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TAPE,
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TURBOFILE,
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DISK
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};
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struct LoadBlock
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{
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byte* NST_RESTRICT data;
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dword size;
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};
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struct SaveBlock
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{
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const byte* NST_RESTRICT data;
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dword size;
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};
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void Load(const byte*,dword) const;
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void Load(byte*,dword,Type) const;
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void Load(Type,byte*,dword) const;
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void Load(Type,Vector<byte>&,dword) const;
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void Save(Type,const byte*,dword) const;
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private:
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void Load(Type,const LoadBlock*,uint,bool* = NULL) const;
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void Save(Type,const SaveBlock*,uint) const;
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public:
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template<uint N>
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void Load(Type type,const LoadBlock (&block)[N]) const
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{
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Load( type, block, N );
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}
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template<uint N>
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void Save(Type type,const SaveBlock (&block)[N]) const
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{
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Save( type, block, N );
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}
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};
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}
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}
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#endif
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