nestopia/source/core/NstFile.hpp
2012-09-02 13:13:55 -04:00

98 lines
2.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_FILE_H
#define NST_FILE_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
template<typename T>
class Vector;
class File
{
struct Context;
Context& context;
public:
File();
~File();
enum Type
{
BATTERY,
EEPROM,
TAPE,
TURBOFILE,
DISK
};
struct LoadBlock
{
byte* NST_RESTRICT data;
dword size;
};
struct SaveBlock
{
const byte* NST_RESTRICT data;
dword size;
};
void Load(const byte*,dword) const;
void Load(byte*,dword,Type) const;
void Load(Type,byte*,dword) const;
void Load(Type,Vector<byte>&,dword) const;
void Save(Type,const byte*,dword) const;
private:
void Load(Type,const LoadBlock*,uint,bool* = NULL) const;
void Save(Type,const SaveBlock*,uint) const;
public:
template<uint N>
void Load(Type type,const LoadBlock (&block)[N]) const
{
Load( type, block, N );
}
template<uint N>
void Save(Type type,const SaveBlock (&block)[N]) const
{
Save( type, block, N );
}
};
}
}
#endif