//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_FILE_H #define NST_FILE_H #ifdef NST_PRAGMA_ONCE #pragma once #endif namespace Nes { namespace Core { template class Vector; class File { struct Context; Context& context; public: File(); ~File(); enum Type { BATTERY, EEPROM, TAPE, TURBOFILE, DISK }; struct LoadBlock { byte* NST_RESTRICT data; dword size; }; struct SaveBlock { const byte* NST_RESTRICT data; dword size; }; void Load(const byte*,dword) const; void Load(byte*,dword,Type) const; void Load(Type,byte*,dword) const; void Load(Type,Vector&,dword) const; void Save(Type,const byte*,dword) const; private: void Load(Type,const LoadBlock*,uint,bool* = NULL) const; void Save(Type,const SaveBlock*,uint) const; public: template void Load(Type type,const LoadBlock (&block)[N]) const { Load( type, block, N ); } template void Save(Type type,const SaveBlock (&block)[N]) const { Save( type, block, N ); } }; } } #endif