nestopia/source/core/NstCheats.hpp
2012-09-02 13:13:55 -04:00

102 lines
2.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_CHEATS_H
#define NST_CHEATS_H
#ifndef NST_VECTOR_H
#include "NstVector.hpp"
#endif
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
class Cheats
{
public:
explicit Cheats(Cpu&);
~Cheats();
void Reset();
void BeginFrame(bool);
void ClearCodes();
Result GetCode (dword,ushort*,uchar*,uchar*,bool*) const;
Result SetCode (word,byte,byte,bool,bool);
Result DeleteCode (dword);
private:
NES_DECL_PEEK( Wizard );
NES_DECL_POKE( Wizard );
struct LoCode
{
word address;
byte data;
byte compare;
ibool useCompare;
};
struct HiCode
{
inline bool operator < (const HiCode&) const;
inline bool operator < (Address) const;
word address;
byte data;
byte compare;
ibool useCompare;
const Io::Port* port;
};
inline friend bool operator < (Address,const HiCode&);
typedef Vector<LoCode> LoCodes;
typedef Vector<HiCode> HiCodes;
void Map(HiCode&);
Cpu& cpu;
ibool frameLocked;
LoCodes loCodes;
HiCodes hiCodes;
public:
dword NumCodes() const
{
return loCodes.Size() + hiCodes.Size();
}
};
}
}
#endif