//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_CHEATS_H #define NST_CHEATS_H #ifndef NST_VECTOR_H #include "NstVector.hpp" #endif #ifdef NST_PRAGMA_ONCE #pragma once #endif namespace Nes { namespace Core { class Cheats { public: explicit Cheats(Cpu&); ~Cheats(); void Reset(); void BeginFrame(bool); void ClearCodes(); Result GetCode (dword,ushort*,uchar*,uchar*,bool*) const; Result SetCode (word,byte,byte,bool,bool); Result DeleteCode (dword); private: NES_DECL_PEEK( Wizard ); NES_DECL_POKE( Wizard ); struct LoCode { word address; byte data; byte compare; ibool useCompare; }; struct HiCode { inline bool operator < (const HiCode&) const; inline bool operator < (Address) const; word address; byte data; byte compare; ibool useCompare; const Io::Port* port; }; inline friend bool operator < (Address,const HiCode&); typedef Vector LoCodes; typedef Vector HiCodes; void Map(HiCode&); Cpu& cpu; ibool frameLocked; LoCodes loCodes; HiCodes hiCodes; public: dword NumCodes() const { return loCodes.Size() + hiCodes.Size(); } }; } } #endif