nestopia/source/win32/NstWindowUser.hpp

65 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_WINDOW_USER_H
#define NST_WINDOW_USER_H
#pragma once
#include "NstMain.hpp"
#include "NstString.hpp"
namespace Nestopia
{
namespace Window
{
namespace User
{
enum Type
{
FAIL,
WARN,
INFORM,
CONFIRM
};
void Fail (uint,uint=0);
void Fail (wcstring,uint=0);
void Fail (wcstring,wcstring);
void Warn (uint,uint=0);
void Warn (wcstring,uint=0);
void Warn (wcstring,wcstring);
void Inform (uint,uint=0);
void Inform (wcstring,uint=0);
void Inform (wcstring,wcstring);
bool Confirm (uint,uint=0);
bool Confirm (wcstring,uint=0);
bool Confirm (wcstring,wcstring);
bool Input (HeapString&,wcstring,wcstring=NULL);
uint Choose (uint,uint,wcstring*,uint,const uint* = NULL);
}
}
}
#endif