//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_WINDOW_USER_H #define NST_WINDOW_USER_H #pragma once #include "NstMain.hpp" #include "NstString.hpp" namespace Nestopia { namespace Window { namespace User { enum Type { FAIL, WARN, INFORM, CONFIRM }; void Fail (uint,uint=0); void Fail (wcstring,uint=0); void Fail (wcstring,wcstring); void Warn (uint,uint=0); void Warn (wcstring,uint=0); void Warn (wcstring,wcstring); void Inform (uint,uint=0); void Inform (wcstring,uint=0); void Inform (wcstring,wcstring); bool Confirm (uint,uint=0); bool Confirm (wcstring,uint=0); bool Confirm (wcstring,wcstring); bool Input (HeapString&,wcstring,wcstring=NULL); uint Choose (uint,uint,wcstring*,uint,const uint* = NULL); } } } #endif