nestopia/source/win32/NstSystemDll.hpp

93 lines
1.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_SYSTEM_DLL_H
#define NST_SYSTEM_DLL_H
#pragma once
#include "NstMain.hpp"
#include <windows.h>
namespace Nestopia
{
namespace System
{
class Dll : public ImplicitBool<Dll>
{
public:
bool Load(wcstring);
private:
HMODULE hModule;
public:
Dll()
: hModule(NULL) {}
explicit Dll(wcstring file)
: hModule(::LoadLibrary(file))
{
NST_ASSERT( file && *file );
}
~Dll()
{
if (hModule)
::FreeLibrary( hModule );
}
void Unload()
{
if (HMODULE tmp = hModule)
{
hModule = NULL;
::FreeLibrary( tmp );
}
}
bool operator ! () const
{
return hModule == NULL;
}
HMODULE GetHandle() const
{
return hModule;
}
template<typename T>
T Fetch(cstring name) const
{
NST_ASSERT( name && *name );
return hModule ? reinterpret_cast<T>(::GetProcAddress( hModule, name )) : NULL;
}
};
}
}
#endif