//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_SYSTEM_DLL_H #define NST_SYSTEM_DLL_H #pragma once #include "NstMain.hpp" #include namespace Nestopia { namespace System { class Dll : public ImplicitBool { public: bool Load(wcstring); private: HMODULE hModule; public: Dll() : hModule(NULL) {} explicit Dll(wcstring file) : hModule(::LoadLibrary(file)) { NST_ASSERT( file && *file ); } ~Dll() { if (hModule) ::FreeLibrary( hModule ); } void Unload() { if (HMODULE tmp = hModule) { hModule = NULL; ::FreeLibrary( tmp ); } } bool operator ! () const { return hModule == NULL; } HMODULE GetHandle() const { return hModule; } template T Fetch(cstring name) const { NST_ASSERT( name && *name ); return hModule ? reinterpret_cast(::GetProcAddress( hModule, name )) : NULL; } }; } } #endif