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68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstResourceMenu.hpp"
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#include "NstApplicationLanguage.hpp"
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namespace Nestopia
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{
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namespace Resource
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{
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Menu::Menu(const uint id)
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: handle(::LoadMenu(Application::Instance::GetLanguage().GetResourceHandle(),MAKEINTRESOURCE(id)))
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{
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if (handle)
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Instance::Events::Add( this, &Menu::OnAppEvent );
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}
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void Menu::RemoveFrom(HWND const hWnd) const
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{
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NST_ASSERT( handle );
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if (hWnd && handle == ::GetMenu( hWnd ))
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::SetMenu( hWnd, NULL );
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}
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Menu::~Menu()
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{
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if (handle)
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{
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Instance::Events::Remove( this );
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RemoveFrom( Instance::GetMainWindow() );
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for (uint i=Instance::NumChildWindows(); i--; )
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RemoveFrom( Instance::GetChildWindow( i ) );
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::DestroyMenu( handle );
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}
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}
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void Menu::OnAppEvent(Instance::Event event,const void* param)
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{
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if (event == Instance::EVENT_WINDOW_DESTROY && handle)
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RemoveFrom( static_cast<const Instance::Events::WindowDestroyParam*>(param)->hWnd );
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}
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}
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}
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