//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstResourceMenu.hpp" #include "NstApplicationLanguage.hpp" namespace Nestopia { namespace Resource { Menu::Menu(const uint id) : handle(::LoadMenu(Application::Instance::GetLanguage().GetResourceHandle(),MAKEINTRESOURCE(id))) { if (handle) Instance::Events::Add( this, &Menu::OnAppEvent ); } void Menu::RemoveFrom(HWND const hWnd) const { NST_ASSERT( handle ); if (hWnd && handle == ::GetMenu( hWnd )) ::SetMenu( hWnd, NULL ); } Menu::~Menu() { if (handle) { Instance::Events::Remove( this ); RemoveFrom( Instance::GetMainWindow() ); for (uint i=Instance::NumChildWindows(); i--; ) RemoveFrom( Instance::GetChildWindow( i ) ); ::DestroyMenu( handle ); } } void Menu::OnAppEvent(Instance::Event event,const void* param) { if (event == Instance::EVENT_WINDOW_DESTROY && handle) RemoveFrom( static_cast(param)->hWnd ); } } }