nestopia/source/win32/NstResourceBitmap.cpp

46 lines
1.4 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "language/resource.h"
#include "NstApplicationException.hpp"
#include "NstResourceBitmap.hpp"
namespace Nestopia
{
namespace Resource
{
Bitmap::Bitmap(const uint id)
: handle(::LoadBitmap(::GetModuleHandle(NULL),MAKEINTRESOURCE(id)))
{
if (!handle)
throw Application::Exception( IDS_ERR_FAILED, L"LoadBitmap()" );
}
Bitmap::~Bitmap ()
{
if (handle)
::DeleteObject( handle );
}
}
}