//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "language/resource.h" #include "NstApplicationException.hpp" #include "NstResourceBitmap.hpp" namespace Nestopia { namespace Resource { Bitmap::Bitmap(const uint id) : handle(::LoadBitmap(::GetModuleHandle(NULL),MAKEINTRESOURCE(id))) { if (!handle) throw Application::Exception( IDS_ERR_FAILED, L"LoadBitmap()" ); } Bitmap::~Bitmap () { if (handle) ::DeleteObject( handle ); } } }