nestopia/source/win32/NstManagerSoundRecorder.hpp

81 lines
2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstObjectPod.hpp"
#include "NstIoWave.hpp"
namespace Nestopia
{
namespace Managers
{
class Sound::Recorder : Manager
{
public:
Recorder(Window::Menu&,Window::Sound::Recorder&,Emulator&);
~Recorder();
void Enable(const WAVEFORMATEX*);
NST_NO_INLINE void Flush(const Nes::Sound::Output&);
private:
void Close();
bool CanRecord() const;
bool CanRewind() const;
bool CanStop() const;
void OnMenu (const Window::Menu::PopupHandler::Param&);
void OnEmuEvent (Emulator::Event,Emulator::Data);
void OnCmdFile (uint);
void OnCmdRecord (uint);
void OnCmdStop (uint);
void OnCmdRewind (uint);
enum
{
ONE_MB = 0x100000,
SMALL_SIZE = ONE_MB,
BIG_SIZE = ONE_MB * 200
};
bool recording;
Io::Wave file;
uint size;
uint nextSmallSizeNotification;
uint nextBigSizeNotification;
Window::Sound::Recorder& dialog;
Object::Pod<WAVEFORMATEX> waveFormat;
public:
bool IsRecording() const
{
return recording;
}
};
}
}