//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstObjectPod.hpp" #include "NstIoWave.hpp" namespace Nestopia { namespace Managers { class Sound::Recorder : Manager { public: Recorder(Window::Menu&,Window::Sound::Recorder&,Emulator&); ~Recorder(); void Enable(const WAVEFORMATEX*); NST_NO_INLINE void Flush(const Nes::Sound::Output&); private: void Close(); bool CanRecord() const; bool CanRewind() const; bool CanStop() const; void OnMenu (const Window::Menu::PopupHandler::Param&); void OnEmuEvent (Emulator::Event,Emulator::Data); void OnCmdFile (uint); void OnCmdRecord (uint); void OnCmdStop (uint); void OnCmdRewind (uint); enum { ONE_MB = 0x100000, SMALL_SIZE = ONE_MB, BIG_SIZE = ONE_MB * 200 }; bool recording; Io::Wave file; uint size; uint nextSmallSizeNotification; uint nextBigSizeNotification; Window::Sound::Recorder& dialog; Object::Pod waveFormat; public: bool IsRecording() const { return recording; } }; } }