nestopia/source/win32/NstManagerFiles.hpp

88 lines
2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_MANAGER_FILES_H
#define NST_MANAGER_FILES_H
#pragma once
namespace Nestopia
{
namespace Window
{
class Main;
}
namespace Managers
{
class Paths;
class Files : Manager
{
public:
Files
(
Emulator&,
Window::Menu&,
const Paths&,
const Preferences&,
Movie&,
const TapeRecorder&,
const Cheats&,
const SaveStates&,
Window::Main&
);
~Files();
private:
void Open(wcstring=NULL,uint=0) const;
bool Close() const;
void DisplayLoadMessage(bool) const;
void UpdateMenu() const;
void AutoStart() const;
ibool OnMsgDropFiles (Window::Param&);
ibool OnMsgCopyData (Window::Param&);
ibool OnMsgLaunch (Window::Param&);
void OnCmdOpen (uint);
void OnCmdClose (uint);
void OnEmuEvent (Emulator::Event,Emulator::Data);
const Paths& paths;
const Preferences& preferences;
Movie& movie;
const TapeRecorder& tapeRecorder;
const Cheats& cheats;
const SaveStates& saveStates;
Window::Main& window;
};
}
}
#endif