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https://github.com/0ldsk00l/nestopia.git
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88 lines
2 KiB
C++
88 lines
2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_MANAGER_FILES_H
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#define NST_MANAGER_FILES_H
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#pragma once
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namespace Nestopia
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{
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namespace Window
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{
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class Main;
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}
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namespace Managers
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{
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class Paths;
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class Files : Manager
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{
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public:
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Files
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(
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Emulator&,
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Window::Menu&,
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const Paths&,
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const Preferences&,
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Movie&,
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const TapeRecorder&,
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const Cheats&,
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const SaveStates&,
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Window::Main&
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);
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~Files();
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private:
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void Open(wcstring=NULL,uint=0) const;
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bool Close() const;
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void DisplayLoadMessage(bool) const;
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void UpdateMenu() const;
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void AutoStart() const;
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ibool OnMsgDropFiles (Window::Param&);
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ibool OnMsgCopyData (Window::Param&);
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ibool OnMsgLaunch (Window::Param&);
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void OnCmdOpen (uint);
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void OnCmdClose (uint);
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void OnEmuEvent (Emulator::Event,Emulator::Data);
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const Paths& paths;
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const Preferences& preferences;
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Movie& movie;
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const TapeRecorder& tapeRecorder;
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const Cheats& cheats;
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const SaveStates& saveStates;
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Window::Main& window;
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};
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}
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}
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#endif
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