//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_MANAGER_FILES_H #define NST_MANAGER_FILES_H #pragma once namespace Nestopia { namespace Window { class Main; } namespace Managers { class Paths; class Files : Manager { public: Files ( Emulator&, Window::Menu&, const Paths&, const Preferences&, Movie&, const TapeRecorder&, const Cheats&, const SaveStates&, Window::Main& ); ~Files(); private: void Open(wcstring=NULL,uint=0) const; bool Close() const; void DisplayLoadMessage(bool) const; void UpdateMenu() const; void AutoStart() const; ibool OnMsgDropFiles (Window::Param&); ibool OnMsgCopyData (Window::Param&); ibool OnMsgLaunch (Window::Param&); void OnCmdOpen (uint); void OnCmdClose (uint); void OnEmuEvent (Emulator::Event,Emulator::Data); const Paths& paths; const Preferences& preferences; Movie& movie; const TapeRecorder& tapeRecorder; const Cheats& cheats; const SaveStates& saveStates; Window::Main& window; }; } } #endif