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71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_IO_SCREEN_H
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#define NST_IO_SCREEN_H
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#pragma once
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#include "NstObjectDelegate.hpp"
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#include "NstString.hpp"
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namespace Nestopia
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{
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namespace Io
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{
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class Screen : protected HeapString
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{
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typedef Object::Delegate<void,const GenericString&,uint> Callback;
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static Callback callback;
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const uint time;
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public:
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explicit Screen(uint=0);
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~Screen();
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template<typename T,typename U>
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static void SetCallback(T data,U code)
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{
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callback = Callback(data,code);
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}
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static void UnsetCallback()
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{
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callback.Unset();
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}
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template<typename T>
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Screen& operator << (const T& t)
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{
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HeapString::operator << (t);
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return *this;
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}
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};
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}
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}
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#endif
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