nestopia/source/win32/NstIoScreen.hpp

71 lines
1.7 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_IO_SCREEN_H
#define NST_IO_SCREEN_H
#pragma once
#include "NstObjectDelegate.hpp"
#include "NstString.hpp"
namespace Nestopia
{
namespace Io
{
class Screen : protected HeapString
{
typedef Object::Delegate<void,const GenericString&,uint> Callback;
static Callback callback;
const uint time;
public:
explicit Screen(uint=0);
~Screen();
template<typename T,typename U>
static void SetCallback(T data,U code)
{
callback = Callback(data,code);
}
static void UnsetCallback()
{
callback.Unset();
}
template<typename T>
Screen& operator << (const T& t)
{
HeapString::operator << (t);
return *this;
}
};
}
}
#endif