//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_IO_SCREEN_H #define NST_IO_SCREEN_H #pragma once #include "NstObjectDelegate.hpp" #include "NstString.hpp" namespace Nestopia { namespace Io { class Screen : protected HeapString { typedef Object::Delegate Callback; static Callback callback; const uint time; public: explicit Screen(uint=0); ~Screen(); template static void SetCallback(T data,U code) { callback = Callback(data,code); } static void UnsetCallback() { callback.Unset(); } template Screen& operator << (const T& t) { HeapString::operator << (t); return *this; } }; } } #endif