nestopia/source/win32/NstDialogLauncherFileTable.cpp

64 lines
1.7 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstIoFile.hpp"
#include "NstDialogLauncher.hpp"
namespace Nestopia
{
namespace Window
{
Launcher::List::Files::Strings::Strings(const uint reserve)
{
container.Reserve( 2 + reserve );
container.Assign( L"-\0", 2 );
}
int Launcher::List::Files::Strings::Find(const GenericString needle) const
{
wcstring it = container.Ptr();
wcstring const end = it + container.Length();
NST_ASSERT( *(end-1) == '\0' );
do
{
const GenericString string( it );
if (needle == string)
return it - container.Ptr();
it += string.Length() + 1;
}
while (it != end);
return -1;
}
void Launcher::List::Files::Strings::Clear()
{
container.ShrinkTo( 2 );
container.Defrag();
}
}
}