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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstIoFile.hpp"
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#include "NstDialogLauncher.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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Launcher::List::Files::Strings::Strings(const uint reserve)
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{
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container.Reserve( 2 + reserve );
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container.Assign( L"-\0", 2 );
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}
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int Launcher::List::Files::Strings::Find(const GenericString needle) const
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{
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wcstring it = container.Ptr();
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wcstring const end = it + container.Length();
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NST_ASSERT( *(end-1) == '\0' );
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do
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{
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const GenericString string( it );
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if (needle == string)
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return it - container.Ptr();
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it += string.Length() + 1;
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}
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while (it != end);
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return -1;
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}
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void Launcher::List::Files::Strings::Clear()
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{
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container.ShrinkTo( 2 );
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container.Defrag();
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}
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}
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}
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