//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstIoFile.hpp" #include "NstDialogLauncher.hpp" namespace Nestopia { namespace Window { Launcher::List::Files::Strings::Strings(const uint reserve) { container.Reserve( 2 + reserve ); container.Assign( L"-\0", 2 ); } int Launcher::List::Files::Strings::Find(const GenericString needle) const { wcstring it = container.Ptr(); wcstring const end = it + container.Length(); NST_ASSERT( *(end-1) == '\0' ); do { const GenericString string( it ); if (needle == string) return it - container.Ptr(); it += string.Length() + 1; } while (it != end); return -1; } void Launcher::List::Files::Strings::Clear() { container.ShrinkTo( 2 ); container.Defrag(); } } }