mirror of
https://github.com/0ldsk00l/nestopia.git
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73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_DIALOG_DIPSWITCHES_H
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#define NST_DIALOG_DIPSWITCHES_H
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#pragma once
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#include "NstWindowDialog.hpp"
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#include "../core/api/NstApiDipSwitches.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class DipSwitches
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{
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public:
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explicit DipSwitches(Managers::Emulator&,bool);
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private:
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struct Handlers;
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#ifdef IDC_DIPSWITCHES_9
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#error Must update dipswitch dialog fields!
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#endif
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enum
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{
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MAX_DIPS = IDC_DIPSWITCHES_8+1-IDC_DIPSWITCHES_1
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};
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ibool OnInitDialog (Param&);
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ibool OnCmdOk (Param&);
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Dialog dialog;
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Nes::DipSwitches dipSwitches;
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const bool userOpened;
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public:
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bool Open()
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{
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return dipSwitches.NumDips() ? dialog.Open() : false;
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}
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};
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}
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}
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#endif
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