//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_DIALOG_DIPSWITCHES_H #define NST_DIALOG_DIPSWITCHES_H #pragma once #include "NstWindowDialog.hpp" #include "../core/api/NstApiDipSwitches.hpp" namespace Nestopia { namespace Window { class DipSwitches { public: explicit DipSwitches(Managers::Emulator&,bool); private: struct Handlers; #ifdef IDC_DIPSWITCHES_9 #error Must update dipswitch dialog fields! #endif enum { MAX_DIPS = IDC_DIPSWITCHES_8+1-IDC_DIPSWITCHES_1 }; ibool OnInitDialog (Param&); ibool OnCmdOk (Param&); Dialog dialog; Nes::DipSwitches dipSwitches; const bool userOpened; public: bool Open() { return dipSwitches.NumDips() ? dialog.Open() : false; } }; } } #endif