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100 lines
2 KiB
C++
100 lines
2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_CTRL_EDIT_H
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#define NST_CTRL_EDIT_H
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#pragma once
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#include "NstCtrlStandard.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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namespace Control
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{
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class Edit : public Generic
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{
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class TryText
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{
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const Edit& edit;
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public:
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TryText(const Edit& e)
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: edit(e) {}
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template<typename T>
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void operator << (const T* t) const
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{
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if (*t)
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edit.Text() << t;
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}
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template<typename T>
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uint operator >> (T& t) const
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{
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return (edit.Text() >> t);
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}
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};
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public:
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Edit(HWND hWnd=NULL)
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: Generic( hWnd ) {}
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Edit(HWND hWnd,uint id)
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: Generic( hWnd, id ) {}
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void Limit(uint) const;
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void SetNumberOnly(bool=true) const;
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void Clear() const
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{
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Text().Clear();
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}
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template<typename T>
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void operator << (const T& t) const
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{
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Text() << t;
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}
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template<typename T>
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uint operator >> (T& t) const
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{
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return (Text() >> t);
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}
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TryText Try() const
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{
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return *this;
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}
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};
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}
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}
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}
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#endif
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