nestopia/source/win32/NstCtrlEdit.hpp

100 lines
2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_CTRL_EDIT_H
#define NST_CTRL_EDIT_H
#pragma once
#include "NstCtrlStandard.hpp"
namespace Nestopia
{
namespace Window
{
namespace Control
{
class Edit : public Generic
{
class TryText
{
const Edit& edit;
public:
TryText(const Edit& e)
: edit(e) {}
template<typename T>
void operator << (const T* t) const
{
if (*t)
edit.Text() << t;
}
template<typename T>
uint operator >> (T& t) const
{
return (edit.Text() >> t);
}
};
public:
Edit(HWND hWnd=NULL)
: Generic( hWnd ) {}
Edit(HWND hWnd,uint id)
: Generic( hWnd, id ) {}
void Limit(uint) const;
void SetNumberOnly(bool=true) const;
void Clear() const
{
Text().Clear();
}
template<typename T>
void operator << (const T& t) const
{
Text() << t;
}
template<typename T>
uint operator >> (T& t) const
{
return (Text() >> t);
}
TryText Try() const
{
return *this;
}
};
}
}
}
#endif