//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_CTRL_EDIT_H #define NST_CTRL_EDIT_H #pragma once #include "NstCtrlStandard.hpp" namespace Nestopia { namespace Window { namespace Control { class Edit : public Generic { class TryText { const Edit& edit; public: TryText(const Edit& e) : edit(e) {} template void operator << (const T* t) const { if (*t) edit.Text() << t; } template uint operator >> (T& t) const { return (edit.Text() >> t); } }; public: Edit(HWND hWnd=NULL) : Generic( hWnd ) {} Edit(HWND hWnd,uint id) : Generic( hWnd, id ) {} void Limit(uint) const; void SetNumberOnly(bool=true) const; void Clear() const { Text().Clear(); } template void operator << (const T& t) const { Text() << t; } template uint operator >> (T& t) const { return (Text() >> t); } TryText Try() const { return *this; } }; } } } #endif