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72 lines
2 KiB
C++
72 lines
2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "../NstCpu.hpp"
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#include "../NstState.hpp"
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#include "../vssystem/NstVsSystem.hpp"
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#include "../vssystem/NstVsRbiBaseball.hpp"
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namespace Nes
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{
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namespace Core
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void Cartridge::VsSystem::RbiBaseball::Reset()
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{
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cpu.Map( 0x5E00 ).Set( &RbiBaseball::Peek_5E00 );
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cpu.Map( 0x5E01 ).Set( &RbiBaseball::Peek_5E01 );
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counter = 0;
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}
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void Cartridge::VsSystem::RbiBaseball::SubSave(State::Saver& state) const
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{
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state.Begin( AsciiId<'R','B','I'>::V ).Write8( counter & 0xFF ).End();
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}
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void Cartridge::VsSystem::RbiBaseball::SubLoad(State::Loader& state,const dword chunk)
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{
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if (chunk == AsciiId<'R','B','I'>::V)
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counter = state.Read8();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_PEEK(Cartridge::VsSystem::RbiBaseball,5E00)
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{
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counter = 0;
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return 0x00;
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}
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NES_PEEK(Cartridge::VsSystem::RbiBaseball,5E01)
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{
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return (counter++ == 0x9) ? 0x6F : 0xB4;
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}
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}
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}
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