//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "../NstCpu.hpp" #include "../NstState.hpp" #include "../vssystem/NstVsSystem.hpp" #include "../vssystem/NstVsRbiBaseball.hpp" namespace Nes { namespace Core { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void Cartridge::VsSystem::RbiBaseball::Reset() { cpu.Map( 0x5E00 ).Set( &RbiBaseball::Peek_5E00 ); cpu.Map( 0x5E01 ).Set( &RbiBaseball::Peek_5E01 ); counter = 0; } void Cartridge::VsSystem::RbiBaseball::SubSave(State::Saver& state) const { state.Begin( AsciiId<'R','B','I'>::V ).Write8( counter & 0xFF ).End(); } void Cartridge::VsSystem::RbiBaseball::SubLoad(State::Loader& state,const dword chunk) { if (chunk == AsciiId<'R','B','I'>::V) counter = state.Read8(); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif NES_PEEK(Cartridge::VsSystem::RbiBaseball,5E00) { counter = 0; return 0x00; } NES_PEEK(Cartridge::VsSystem::RbiBaseball,5E01) { return (counter++ == 0x9) ? 0x6F : 0xB4; } } }