mirror of
https://github.com/0ldsk00l/nestopia.git
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151 lines
3.4 KiB
C++
151 lines
3.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include <cstring>
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#include "NstInpDevice.hpp"
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#include "NstInpTurboFile.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Input
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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TurboFile::TurboFile(const Cpu& cpu)
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: Device(cpu,Api::Input::TURBOFILE)
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{
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std::memset( ram, 0, SIZE );
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file.Load( File::TURBOFILE, ram, SIZE );
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}
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TurboFile::~TurboFile()
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{
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file.Save( File::TURBOFILE, ram, SIZE );
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}
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void TurboFile::Reset()
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{
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pos = 0x00;
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bit = 0x01;
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old = 0x00;
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out = 0x00;
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}
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void TurboFile::SaveState(State::Saver& saver,const byte id) const
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{
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saver.Begin( AsciiId<'T','F'>::R(0,0,id) );
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uint count;
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for (count=0; bit && bit != (1U << count); ++count);
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const byte data[3] =
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{
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static_cast<byte>(pos & 0xFF),
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static_cast<byte>(pos >> 8),
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static_cast<byte>(count | (old << 1) | (out << 2))
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};
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saver.Begin( AsciiId<'R','E','G'>::V ).Write( data ).End();
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saver.Begin( AsciiId<'R','A','M'>::V ).Compress( ram ).End();
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saver.End();
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}
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void TurboFile::LoadState(State::Loader& loader,const dword id)
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{
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if (id == AsciiId<'T','F'>::V)
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{
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while (const dword chunk = loader.Begin())
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{
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switch (chunk)
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{
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case AsciiId<'R','E','G'>::V:
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{
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State::Loader::Data<3> data( loader );
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pos = data[0] | (data[1] << 8 & 0x1F00);
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bit = 1U << (data[2] & 0x7);
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old = data[2] >> 1 & WRITE_BIT;
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out = data[2] >> 2 & READ_BIT;
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break;
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}
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case AsciiId<'R','A','M'>::V:
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loader.Uncompress( ram );
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break;
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}
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loader.End();
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}
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}
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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void TurboFile::Poke(uint data)
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{
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if (!(data & NO_RESET))
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{
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pos = 0x00;
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bit = 0x01;
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}
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const uint advance = old;
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old = data & WRITE_ENABLE;
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if (old)
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{
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ram[pos] = (ram[pos] & ~bit) | (bit * (data & WRITE_BIT));
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}
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else if (advance)
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{
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if (bit != 0x80)
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{
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bit <<= 1;
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}
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else
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{
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bit = 0x01;
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pos = (pos + 1) & (SIZE-1);
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}
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}
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out = (ram[pos] & bit) ? READ_BIT : 0;
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}
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uint TurboFile::Peek(uint port)
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{
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return port ? out : 0;
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}
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}
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}
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}
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