//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include #include "NstInpDevice.hpp" #include "NstInpTurboFile.hpp" namespace Nes { namespace Core { namespace Input { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif TurboFile::TurboFile(const Cpu& cpu) : Device(cpu,Api::Input::TURBOFILE) { std::memset( ram, 0, SIZE ); file.Load( File::TURBOFILE, ram, SIZE ); } TurboFile::~TurboFile() { file.Save( File::TURBOFILE, ram, SIZE ); } void TurboFile::Reset() { pos = 0x00; bit = 0x01; old = 0x00; out = 0x00; } void TurboFile::SaveState(State::Saver& saver,const byte id) const { saver.Begin( AsciiId<'T','F'>::R(0,0,id) ); uint count; for (count=0; bit && bit != (1U << count); ++count); const byte data[3] = { static_cast(pos & 0xFF), static_cast(pos >> 8), static_cast(count | (old << 1) | (out << 2)) }; saver.Begin( AsciiId<'R','E','G'>::V ).Write( data ).End(); saver.Begin( AsciiId<'R','A','M'>::V ).Compress( ram ).End(); saver.End(); } void TurboFile::LoadState(State::Loader& loader,const dword id) { if (id == AsciiId<'T','F'>::V) { while (const dword chunk = loader.Begin()) { switch (chunk) { case AsciiId<'R','E','G'>::V: { State::Loader::Data<3> data( loader ); pos = data[0] | (data[1] << 8 & 0x1F00); bit = 1U << (data[2] & 0x7); old = data[2] >> 1 & WRITE_BIT; out = data[2] >> 2 & READ_BIT; break; } case AsciiId<'R','A','M'>::V: loader.Uncompress( ram ); break; } loader.End(); } } } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif void TurboFile::Poke(uint data) { if (!(data & NO_RESET)) { pos = 0x00; bit = 0x01; } const uint advance = old; old = data & WRITE_ENABLE; if (old) { ram[pos] = (ram[pos] & ~bit) | (bit * (data & WRITE_BIT)); } else if (advance) { if (bit != 0x80) { bit <<= 1; } else { bit = 0x01; pos = (pos + 1) & (SIZE-1); } } out = (ram[pos] & bit) ? READ_BIT : 0; } uint TurboFile::Peek(uint port) { return port ? out : 0; } } } }