mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
192 lines
4.8 KiB
C++
192 lines
4.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "../NstMachine.hpp"
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#include "../NstNsf.hpp"
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#include "NstApiMachine.hpp"
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#include "NstApiNsf.hpp"
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namespace Nes
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{
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namespace Api
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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Nsf::EventCaller Nsf::eventCallback;
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const char* Nsf::GetName() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<const Core::Nsf*>(emulator.image)->GetName();
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return "";
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}
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const char* Nsf::GetArtist() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<const Core::Nsf*>(emulator.image)->GetArtist();
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return "";
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}
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const char* Nsf::GetCopyright() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<const Core::Nsf*>(emulator.image)->GetCopyright();
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return "";
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}
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uint Nsf::GetChips() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<const Core::Nsf*>(emulator.image)->GetChips();
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return 0;
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}
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Nsf::TuneMode Nsf::GetMode() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<TuneMode>(static_cast<const Core::Nsf*>(emulator.image)->GetTuneMode());
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return TUNE_MODE_NTSC;
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}
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uint Nsf::GetNumSongs() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<const Core::Nsf*>(emulator.image)->NumSongs();
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return 0;
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}
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int Nsf::GetCurrentSong() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<const Core::Nsf*>(emulator.image)->CurrentSong();
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return NO_SONG;
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}
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int Nsf::GetStartingSong() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<const Core::Nsf*>(emulator.image)->StartingSong();
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return NO_SONG;
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}
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uint Nsf::GetInitAddress() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<const Core::Nsf*>(emulator.image)->GetInitAddress();
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return 0x0000;
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}
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uint Nsf::GetLoadAddress() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<const Core::Nsf*>(emulator.image)->GetLoadAddress();
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return 0x0000;
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}
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uint Nsf::GetPlayAddress() const throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<const Core::Nsf*>(emulator.image)->GetPlayAddress();
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return 0x0000;
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}
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Result Nsf::SelectSong(uint song) throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<Core::Nsf*>(emulator.image)->SelectSong( song );
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return RESULT_ERR_NOT_READY;
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}
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Result Nsf::PlaySong() throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<Core::Nsf*>(emulator.image)->PlaySong();
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return RESULT_ERR_NOT_READY;
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}
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Result Nsf::StopSong() throw()
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{
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if (emulator.Is(Machine::SOUND))
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return static_cast<Core::Nsf*>(emulator.image)->StopSong();
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return RESULT_ERR_NOT_READY;
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}
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Result Nsf::SelectNextSong() throw()
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{
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if (emulator.Is(Machine::SOUND))
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{
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return static_cast<Core::Nsf*>(emulator.image)->SelectSong
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(
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static_cast<const Core::Nsf*>(emulator.image)->CurrentSong() + 1U
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);
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}
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return RESULT_ERR_NOT_READY;
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}
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Result Nsf::SelectPrevSong() throw()
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{
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if (emulator.Is(Machine::SOUND))
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{
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return static_cast<Core::Nsf*>(emulator.image)->SelectSong
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(
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static_cast<const Core::Nsf*>(emulator.image)->CurrentSong() - 1U
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);
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}
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return RESULT_ERR_NOT_READY;
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}
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bool Nsf::IsPlaying() const throw()
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{
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return emulator.Is(Machine::SOUND) && static_cast<Core::Nsf*>(emulator.image)->IsPlaying();
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}
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bool Nsf::UsesBankSwitching() const throw()
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{
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return emulator.Is(Machine::SOUND) && static_cast<Core::Nsf*>(emulator.image)->UsesBankSwitching();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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}
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}
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