//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "../NstMachine.hpp" #include "../NstNsf.hpp" #include "NstApiMachine.hpp" #include "NstApiNsf.hpp" namespace Nes { namespace Api { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif Nsf::EventCaller Nsf::eventCallback; const char* Nsf::GetName() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->GetName(); return ""; } const char* Nsf::GetArtist() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->GetArtist(); return ""; } const char* Nsf::GetCopyright() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->GetCopyright(); return ""; } uint Nsf::GetChips() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->GetChips(); return 0; } Nsf::TuneMode Nsf::GetMode() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(static_cast(emulator.image)->GetTuneMode()); return TUNE_MODE_NTSC; } uint Nsf::GetNumSongs() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->NumSongs(); return 0; } int Nsf::GetCurrentSong() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->CurrentSong(); return NO_SONG; } int Nsf::GetStartingSong() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->StartingSong(); return NO_SONG; } uint Nsf::GetInitAddress() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->GetInitAddress(); return 0x0000; } uint Nsf::GetLoadAddress() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->GetLoadAddress(); return 0x0000; } uint Nsf::GetPlayAddress() const throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->GetPlayAddress(); return 0x0000; } Result Nsf::SelectSong(uint song) throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->SelectSong( song ); return RESULT_ERR_NOT_READY; } Result Nsf::PlaySong() throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->PlaySong(); return RESULT_ERR_NOT_READY; } Result Nsf::StopSong() throw() { if (emulator.Is(Machine::SOUND)) return static_cast(emulator.image)->StopSong(); return RESULT_ERR_NOT_READY; } Result Nsf::SelectNextSong() throw() { if (emulator.Is(Machine::SOUND)) { return static_cast(emulator.image)->SelectSong ( static_cast(emulator.image)->CurrentSong() + 1U ); } return RESULT_ERR_NOT_READY; } Result Nsf::SelectPrevSong() throw() { if (emulator.Is(Machine::SOUND)) { return static_cast(emulator.image)->SelectSong ( static_cast(emulator.image)->CurrentSong() - 1U ); } return RESULT_ERR_NOT_READY; } bool Nsf::IsPlaying() const throw() { return emulator.Is(Machine::SOUND) && static_cast(emulator.image)->IsPlaying(); } bool Nsf::UsesBankSwitching() const throw() { return emulator.Is(Machine::SOUND) && static_cast(emulator.image)->UsesBankSwitching(); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif } }