rdanbrook
c2135d427c
Allow loading of .wav samples in cross-platform port
2018-06-22 16:43:04 -04:00
rdanbrook
501aeb0a8d
Modified cursor behaviour on cross-platform port
2018-06-21 17:27:37 -04:00
rdanbrook
1c45109c39
Merge pull request #85 from Aftnet/master
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UWP build fix
2018-05-31 11:50:49 +02:00
rdanbrook
2b3173aa20
UWP build fix
2018-05-31 16:35:52 +09:00
rdanbrook
0219632500
Merge pull request #81 from kwyxz/master
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fix a symbol not found crash upon loading the core on Haiku
2018-04-19 19:53:35 +02:00
rdanbrook
41aa7d9113
This fixes a symbol not found crash upon loading the core on Haiku
2018-04-19 09:43:41 -08:00
rdanbrook
f59b40b12e
Cleaned up cursor related code in GTK+
2018-04-16 11:15:14 -04:00
rdanbrook
40fca67bd2
Disable SDL window resizing
2018-04-16 11:03:51 -04:00
rdanbrook
2791c56be0
Merge pull request #79 from webgeek1234/master
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Refactor android jni makefiles
2018-04-08 22:28:58 -04:00
rdanbrook
8e9dfe5d0c
Add support for Magic Kid Googoo dump (Mapper190)
2018-04-08 16:23:57 -04:00
rdanbrook
164064a4f5
Refactor android jni makefiles
2018-04-08 12:01:40 -05:00
rdanbrook
45497ad2c8
Merge pull request #78 from webgeek1234/master
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Fix android jni compile with clang
2018-04-03 23:19:26 -04:00
rdanbrook
4d862c0007
Fix android jni compile with clang
2018-04-03 22:15:20 -05:00
rdanbrook
f2d6f0f132
Cheevos ram access support
2018-02-22 22:29:32 -05:00
rdanbrook
d99ff6d0bf
Merge pull request #76 from RexBorova/master
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4 Player Adapter + NstDatabase.xml
2018-02-21 19:58:51 -05:00
rdanbrook
4d9a628fa7
4 Player Adapter + NstDatabase.xml
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I overlooked the NstDatabase.xml when adding options for users to manually assign adapters. If (dbpresent) is true, it would select the most suited adapter, and would not allow users to manually assign the adapter. I moved some code around, and added a bit, so everything should function correctly now even if NstDatabase.xml is present in system folder or not.
2018-02-21 19:20:44 -05:00
rdanbrook
ffcdca7173
Merge branch 'master' of https://github.com/RexBorova/nestopia
2018-02-21 19:20:16 -05:00
rdanbrook
0c0119e039
Make it work for MSVC 2003
2018-02-19 12:46:50 +01:00
rdanbrook
2f6999d005
Manually Assign 4 Player Adapter
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Users will now be able to select which adapter to use through the Core Options menu. Choices are Automatic, Four Score, and Famicom 4 Player Adapter. Some games will no recognize the adapter correctly through the database, this option should help fix that.
2018-02-07 20:58:09 -05:00
rdanbrook
38c195177f
Manually Assign 4 Player Adapter
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Users will now be able to select which adapter to use through the Core Options menu. Choices are Automatic, Four Score, and Famicom 4 Player Adapter. Some games will no recognize the adapter correctly through the database, this option should help fix that.
2018-02-07 20:16:21 -05:00
rdanbrook
33d6c63994
Include cstdlib for wcstombs in cheats.cpp.
2018-02-05 15:56:56 -05:00
rdanbrook
646ba9ce20
Add more entries to .gitignore after building on Ubuntu.
2018-02-05 15:56:56 -05:00
rdanbrook
62d90b953a
Make libao an optional dependency
2018-02-01 20:35:49 -05:00
rdanbrook
559212b827
Don't build GUI by default
2018-01-27 13:56:56 -05:00
rdanbrook
342f67a7d4
Added custom palette loading to GTK+ menus
2018-01-27 00:22:17 -05:00
rdanbrook
bdaeb389ac
Added FirebrandX's Final (?) Palettes again
2018-01-25 23:08:53 -05:00
rdanbrook
5cec958cb2
Improved SDL input config
2018-01-25 22:26:52 -05:00
rdanbrook
e963b6df6e
Improved on-screen text rendering
2018-01-25 21:26:28 -05:00
rdanbrook
195e8a6a1a
Added Joystick input config to GTK+ interface
2018-01-25 17:10:08 -05:00
rdanbrook
29f206e392
Added GUIless input configuration
2018-01-24 23:54:49 -05:00
rdanbrook
e1bc3d92ab
GTK+ Keyboard input config works again
2018-01-24 18:59:54 -05:00
rdanbrook
c47c35503f
Removed more globals, fixed GTK+ resizing from config dialog
2018-01-18 21:27:43 -05:00
rdanbrook
b2bd99f16b
Streamlined NSF player
2018-01-18 21:10:45 -05:00
rdanbrook
cf109d3103
Fixed archive loading
2018-01-18 12:35:51 -05:00
rdanbrook
f7152269ac
Removed option to disable GUI
2018-01-17 23:17:50 -05:00
rdanbrook
2388dc04b7
Separated SDL input from generic input
2018-01-17 23:02:50 -05:00
rdanbrook
3abeb6df50
Fixed segfault in GTK+ and made special cursor checking more generic
2018-01-17 19:20:21 -05:00
rdanbrook
319dca14d7
Further streamlining and code separation
2018-01-16 22:28:06 -05:00
rdanbrook
b41d3d0bf1
Removed CMake (for now?)
2018-01-15 20:40:04 -05:00
rdanbrook
ef083e760e
Build GTK+ and SDL binaries separately, both mostly in working order
2018-01-15 20:34:20 -05:00
rdanbrook
f240b58b12
Compiles with GTK+ again
2018-01-15 16:29:36 -05:00
rdanbrook
6b91ff665d
Separating more SDL-dependent code from common code
2018-01-15 16:20:39 -05:00
rdanbrook
29feefc8e2
Restore full functionality to GTK+ port
2018-01-15 11:47:53 -05:00
rdanbrook
fb89c23175
SDL and GTK+ separated from common video functions
2018-01-15 11:35:05 -05:00
rdanbrook
9e22cdac54
Start of major source tree restructuring and cleanup
2018-01-14 22:54:56 -05:00
rdanbrook
ff964e0494
Remove SDL input from nst_emuloop function
2018-01-14 17:56:44 -05:00
rdanbrook
a2637193d4
Add Switch target
2018-01-04 23:17:36 +01:00
rdanbrook
e3052f39e9
Fix a segfault on input with no game loaded
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If you hit an input button on a controller, but no
game was pressed input_inject would be called will
NULL as the controller pointer. This checks for this
condition.
2017-12-30 19:37:12 -05:00
rdanbrook
ae0e4c3213
Add JACK audio support
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This allows use of the JACK audio backend. JACK support
will be built by cmake if found, or the --with-jack option
to the configure script.
JACK audio will set the sample rate for audio equal to
the jack server's sample rate. It also connects to the first
two physical output ports for playback.
2017-12-29 16:32:01 -05:00
rdanbrook
4fcbe0db77
Revert "libretro: Don't query joypads if they aren't plugged"
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This reverts commit 5b880ecad3
.
2017-12-23 07:50:57 +01:00