mupen64plus-oldsvn/tr64_ogl/render.h
2009-06-09 15:52:03 +00:00

67 lines
3.1 KiB
C

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Copyright (C) 2009 icepir8 *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef __RENDER_H
#define __RENDER_H
extern void Render_FlushVisualRenderBuffer(void);
extern void Render_ClearVisual();
extern void Render_ResetViewPort();
extern void Render_load_modelview(float m[4][4]);
extern void Render_load_projection(float m[4][4]);
extern void Render_mul_modelview(float m[4][4]);
extern void Render_mul_projection(float m[4][4]);
extern void Render_push_load_modelview(float m[4][4]);
extern void Render_push_mul_modelview(float m[4][4]);
extern void Render_pop_modelview();
extern void Render_viewport();
extern void Render_lookat_x();
extern void Render_lookat_y();
extern void Render_light(int n);
extern void Render_line3d(int vn[]);
extern void Render_geometry_zbuffer(int on);
extern void Render_geometry_cullfront(int on);
extern void Render_geometry_cullback(int on);
extern void Render_geometry_cullfrontback(int on);
extern void Render_TexRectangle(float xh, float yh,
float xl, float yl,
int tile_num,
float s, float t,
float dsdx, float dtdy);
extern void Render_TexRectangleFastFB(float xh, float yh,
float xl, float yl,
int tile_num,
float s, float t,
float dsdx, float dtdy);
extern void Render_FillRectangle(int xh, int yh,
int xl, int yl,
_u32 fillclr);
extern void Render_tri1(int vn[], _u8 flag);
extern void Render_tri2(int vn[], _u8 flag);
extern void Render_DrawVisualRectangle(int ulx, int uly, int lrx, int lry);
extern void Render_geometry_zwrite(int on);
extern void Render_FrameBuffer(void);
extern void Render_FrameBuffer5(void);
extern void Render_Fog(int on);
#endif