/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2009 icepir8 * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef __RENDER_H #define __RENDER_H extern void Render_FlushVisualRenderBuffer(void); extern void Render_ClearVisual(); extern void Render_ResetViewPort(); extern void Render_load_modelview(float m[4][4]); extern void Render_load_projection(float m[4][4]); extern void Render_mul_modelview(float m[4][4]); extern void Render_mul_projection(float m[4][4]); extern void Render_push_load_modelview(float m[4][4]); extern void Render_push_mul_modelview(float m[4][4]); extern void Render_pop_modelview(); extern void Render_viewport(); extern void Render_lookat_x(); extern void Render_lookat_y(); extern void Render_light(int n); extern void Render_line3d(int vn[]); extern void Render_geometry_zbuffer(int on); extern void Render_geometry_cullfront(int on); extern void Render_geometry_cullback(int on); extern void Render_geometry_cullfrontback(int on); extern void Render_TexRectangle(float xh, float yh, float xl, float yl, int tile_num, float s, float t, float dsdx, float dtdy); extern void Render_TexRectangleFastFB(float xh, float yh, float xl, float yl, int tile_num, float s, float t, float dsdx, float dtdy); extern void Render_FillRectangle(int xh, int yh, int xl, int yl, _u32 fillclr); extern void Render_tri1(int vn[], _u8 flag); extern void Render_tri2(int vn[], _u8 flag); extern void Render_DrawVisualRectangle(int ulx, int uly, int lrx, int lry); extern void Render_geometry_zwrite(int on); extern void Render_FrameBuffer(void); extern void Render_FrameBuffer5(void); extern void Render_Fog(int on); #endif