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-Modified Makefile so 'make install' will copy default config files to install dir -Modified gui_gtk/rombrowser.c so rombrowser.cache file is saved to user config dir. -Modified main/main.c so on creation of user config dir ~/.mupen64plus, all config files from install dir are copied to user config dir.
31 lines
1.3 KiB
Text
31 lines
1.3 KiB
Text
# SDL sound plugin's config-file
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# This sets default frequency which is used if rom doesn't want to change it.
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# Propably only game that needs this is Zelda: Ocarina Of Time Master Quest
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DEFAULT_FREQUENCY 33600
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# Swaps left and right channels ( 0 = no, 1 = yes )
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SWAP_CHANNELS 0
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# Size of primary buffer in bytes. This is the buffer where audio is loaded
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# after it's extracted from n64's memory.
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PRIMARY_BUFFER_SIZE 65536
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# If buffer load goes under LOW_BUFFER_LOAD_LEVEL then game is speeded up to
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# fill the buffer. If buffer load exeeds HIGH_BUFFER_LOAD_LEVEL then some
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# extra slowdown is added to prevent buffer overflow (which is not supposed
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# to happen in any circumstanses if syncronization is working but because
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# computer's clock is such inaccurate (10ms) that might happen. I'm planning
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# to add support for Real Time Clock for greater accuracy but we will see.
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# The plugin tries to keep the buffer's load always between these values.
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# So if you change only PRIMARY_BUFFER_SIZE, nothing changes. You have to
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# adjust these values instead. You propably want to play with
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# LOW_BUFFER_LOAD_LEVEL if you get dropouts.
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LOW_BUFFER_LOAD_LEVEL 16384
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HIGH_BUFFER_LOAD_LEVEL 32768
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# Size of secondary buffer. This is actually SDL's hardware buffer. This is
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# amount of samples, so final bufffer size is four times this.
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SECONDARY_BUFFER_SIZE 2048
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