# SDL sound plugin's config-file # This sets default frequency which is used if rom doesn't want to change it. # Propably only game that needs this is Zelda: Ocarina Of Time Master Quest DEFAULT_FREQUENCY 33600 # Swaps left and right channels ( 0 = no, 1 = yes ) SWAP_CHANNELS 0 # Size of primary buffer in bytes. This is the buffer where audio is loaded # after it's extracted from n64's memory. PRIMARY_BUFFER_SIZE 65536 # If buffer load goes under LOW_BUFFER_LOAD_LEVEL then game is speeded up to # fill the buffer. If buffer load exeeds HIGH_BUFFER_LOAD_LEVEL then some # extra slowdown is added to prevent buffer overflow (which is not supposed # to happen in any circumstanses if syncronization is working but because # computer's clock is such inaccurate (10ms) that might happen. I'm planning # to add support for Real Time Clock for greater accuracy but we will see. # The plugin tries to keep the buffer's load always between these values. # So if you change only PRIMARY_BUFFER_SIZE, nothing changes. You have to # adjust these values instead. You propably want to play with # LOW_BUFFER_LOAD_LEVEL if you get dropouts. LOW_BUFFER_LOAD_LEVEL 16384 HIGH_BUFFER_LOAD_LEVEL 32768 # Size of secondary buffer. This is actually SDL's hardware buffer. This is # amount of samples, so final bufffer size is four times this. SECONDARY_BUFFER_SIZE 2048