DS emulator, sorta
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Nadia Holmquist Pedersen aae0b3f2be flush any remaining audio samples to the output buffer on frame end
ensures that all audio for the frame is actually available for instance
in cases where audio is not running on a separate thread
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freebios FreeBIOS: Ensure upper 16 bits are cleared in the initial crc16 value. 2023-12-06 16:51:22 +01:00
melonDLDI update log2(size) in melonDLDI (it's more than 512 bytes long) 2025-09-11 00:13:49 +02:00
res Windows non-MinGW Clang support (#2429) 2025-11-17 20:50:26 +01:00
src flush any remaining audio samples to the output buffer on frame end 2025-11-30 15:35:52 +01:00
tools mac-libs.rb: Make bundling a bit smarter 2024-08-13 07:53:09 +02:00
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CMakePresets.json Assorted Windows non-MinGW QoL improvements 2025-11-20 03:36:13 +01:00
CONTRIBUTING.md Rename contributing.md to CONTRIBUTING.md 2021-09-03 15:16:09 +00:00
flake.lock nix: update inputs 2025-10-30 16:09:31 +01:00
flake.nix nix: update inputs and add dev shell Qt wrapper workaround 2025-10-24 03:59:44 +02:00
LICENSE reorganize repo, move shit around 2017-03-16 23:01:22 +01:00
README.md BAHAHAAAHAHAHAHARKGKGKJDSJD----%~^`!* 2025-11-18 00:07:03 +01:00
vcpkg.json Assorted Windows non-MinGW QoL improvements 2025-11-20 03:36:13 +01:00

melonDS


DS emulator, sorta

The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)


How to use

Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.

Possible firmware sizes

  • 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
  • 256KB: regular DS firmware
  • 512KB: iQue DS firmware

DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.

As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!

How to build

See BUILD.md for build instructions.

TODO LIST

  • better DSi emulation
  • better OpenGL rendering
  • netplay
  • the impossible quest of pixel-perfect 3D graphics
  • support for rendering screens to separate windows
  • emulating some fancy addons
  • other non-core shit (debugger, graphics viewers, etc)

TODO LIST FOR LATER (low priority)

  • big-endian compatibility (Wii, etc)
  • LCD refresh time (used by some games for blending effects)
  • any feature you can eventually ask for that isn't outright stupid

Credits

  • Martin for GBAtek, a good piece of documentation
  • Cydrak for the extra 3D GPU research
  • limittox for the icon
  • All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc

Licenses

GNU GPLv3 Image

melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

External

  • Images used in the Input Config Dialog - see src/frontend/qt_sdl/InputConfig/resources/LICENSE.md