decaf-emu/tools/gfd-tool/gfdtool.cpp
2022-01-22 13:43:32 +00:00

1069 lines
44 KiB
C++

#include <libgfd/gfd.h>
#include <cassert>
#include <common/teenyheap.h>
#include <excmd.h>
#include <fmt/core.h>
#include <fstream>
#include <gsl/gsl-lite.hpp>
#include <iostream>
#include <iterator>
#include <libcpu/cpu.h>
#include <libgfd/gfd.h>
#include <libgpu/gpu7_tiling_cpu.h>
#include <libgpu/latte/latte_disassembler.h>
#include <libgpu/latte/latte_formats.h>
#include <libdecaf/src/cafe/libraries/gx2/gx2_debug_dds.h>
#include <libdecaf/src/cafe/libraries/gx2/gx2_enum_string.h>
#include <libdecaf/src/cafe/libraries/gx2/gx2_internal_gfd.h>
#include <spdlog/spdlog.h>
struct OutputState
{
fmt::memory_buffer writer;
std::string indent;
};
static void
increaseIndent(OutputState &out)
{
out.indent += " ";
}
static void
decreaseIndent(OutputState &out)
{
if (out.indent.size() >= 2) {
out.indent.resize(out.indent.size() - 2);
}
}
static void
startGroup(OutputState &out, const std::string &group)
{
fmt::format_to(std::back_inserter(out.writer), "{}{}\n", out.indent, group);
increaseIndent(out);
}
static void
endGroup(OutputState &out)
{
decreaseIndent(out);
}
template<typename Type>
static void
writeField(OutputState &out, const std::string &field, const Type &value)
{
fmt::format_to(std::back_inserter(out.writer), "{}{:<30} = {}\n", out.indent, field, value);
}
static bool
printInfo(const std::string &filename)
{
OutputState out;
gfd::GFDFile file;
try {
if (!gfd::readFile(file, filename)) {
return false;
}
} catch (gfd::GFDReadException ex) {
std::cerr << fmt::format("Error reading gfd: {}", ex.what()) << std::endl;
return false;
}
for (auto &shader : file.vertexShaders) {
startGroup(out, "VertexShaderHeader");
{
writeField(out, "size", shader.data.size());
writeField(out, "mode", cafe::gx2::to_string(shader.mode));
writeField(out, "uniformBlockCount", shader.uniformBlocks.size());
for (auto i = 0u; i < shader.uniformBlocks.size(); ++i) {
startGroup(out, fmt::format("uniformBlocks[{}]", i));
{
auto &var = shader.uniformBlocks[i];
writeField(out, "name", var.name);
writeField(out, "offset", var.offset);
writeField(out, "size", var.size);
}
endGroup(out);
}
writeField(out, "uniformVarCount", shader.uniformVars.size());
for (auto i = 0u; i < shader.uniformVars.size(); ++i) {
startGroup(out, fmt::format("uniformVars[{}]", i));
{
auto &var = shader.uniformVars[i];
writeField(out, "name", var.name);
writeField(out, "type", cafe::gx2::to_string(var.type));
writeField(out, "count", var.count);
writeField(out, "offset", var.offset);
writeField(out, "block", var.block);
}
endGroup(out);
}
writeField(out, "initialValueCount", shader.initialValues.size());
for (auto i = 0u; i < shader.initialValues.size(); ++i) {
startGroup(out, fmt::format("initialValues[{}]", i));
{
auto &var = shader.initialValues[i];
writeField(out, "value.x", var.value[0]);
writeField(out, "value.y", var.value[1]);
writeField(out, "value.z", var.value[2]);
writeField(out, "value.w", var.value[3]);
writeField(out, "offset", var.offset);
}
endGroup(out);
}
writeField(out, "loopVarCount", shader.loopVars.size());
for (auto i = 0u; i < shader.loopVars.size(); ++i) {
startGroup(out, fmt::format("loopVars[{}]", i));
{
auto &var = shader.loopVars[i];
writeField(out, "offset", var.offset);
writeField(out, "value", var.value);
}
endGroup(out);
}
writeField(out, "samplerVarCount", shader.samplerVars.size());
for (auto i = 0u; i < shader.samplerVars.size(); ++i) {
startGroup(out, fmt::format("samplerVars[{}]", i));
{
auto &var = shader.samplerVars[i];
writeField(out, "name", var.name);
writeField(out, "type", cafe::gx2::to_string(var.type));
writeField(out, "location", var.location);
}
endGroup(out);
}
writeField(out, "attribVarCount", shader.attribVars.size());
for (auto i = 0u; i < shader.attribVars.size(); ++i) {
startGroup(out, fmt::format("attribVars[{}]", i));
{
auto &var = shader.attribVars[i];
writeField(out, "name", var.name);
writeField(out, "type", cafe::gx2::to_string(var.type));
writeField(out, "count", var.count);
writeField(out, "location", var.location);
}
endGroup(out);
}
writeField(out, "ringItemsize", shader.ringItemSize);
writeField(out, "hasStreamOut", shader.hasStreamOut);
startGroup(out, "SQ_PGM_RESOURCES_VS");
{
auto sq_pgm_resources_vs = shader.regs.sq_pgm_resources_vs;
writeField(out, "NUM_GPRS", sq_pgm_resources_vs.NUM_GPRS());
writeField(out, "STACK_SIZE", sq_pgm_resources_vs.STACK_SIZE());
writeField(out, "DX10_CLAMP", sq_pgm_resources_vs.DX10_CLAMP());
writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_vs.PRIME_CACHE_PGM_EN());
writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_vs.PRIME_CACHE_ON_DRAW());
writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_vs.FETCH_CACHE_LINES());
writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_vs.UNCACHED_FIRST_INST());
writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_vs.PRIME_CACHE_ENABLE());
writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_vs.PRIME_CACHE_ON_CONST());
}
endGroup(out);
startGroup(out, "VGT_PRIMITIVEID_EN");
{
auto vgt_primitiveid_en = shader.regs.vgt_primitiveid_en;
writeField(out, "PRIMITIVEID_EN", vgt_primitiveid_en.PRIMITIVEID_EN());
}
endGroup(out);
startGroup(out, "SPI_VS_OUT_CONFIG");
{
auto spi_vs_out_config = shader.regs.spi_vs_out_config;
writeField(out, "VS_PER_COMPONENT", spi_vs_out_config.VS_PER_COMPONENT());
writeField(out, "VS_EXPORT_COUNT", spi_vs_out_config.VS_EXPORT_COUNT());
writeField(out, "VS_EXPORTS_FOG", spi_vs_out_config.VS_EXPORTS_FOG());
writeField(out, "VS_OUT_FOG_VEC_ADDR", spi_vs_out_config.VS_OUT_FOG_VEC_ADDR());
}
endGroup(out);
auto num_spi_vs_out_id = shader.regs.num_spi_vs_out_id;
writeField(out, "NUM_SPI_VS_OUT_ID", num_spi_vs_out_id);
auto spi_vs_out_id = shader.regs.spi_vs_out_id;
for (auto i = 0u; i < std::min<size_t>(num_spi_vs_out_id, spi_vs_out_id.size()); ++i) {
startGroup(out, fmt::format("SPI_VS_OUT_ID[{}]", i));
{
writeField(out, "SEMANTIC_0", spi_vs_out_id[i].SEMANTIC_0());
writeField(out, "SEMANTIC_1", spi_vs_out_id[i].SEMANTIC_1());
writeField(out, "SEMANTIC_2", spi_vs_out_id[i].SEMANTIC_2());
writeField(out, "SEMANTIC_3", spi_vs_out_id[i].SEMANTIC_3());
}
endGroup(out);
}
startGroup(out, "PA_CL_VS_OUT_CNTL");
{
auto pa_cl_vs_out_cntl = shader.regs.pa_cl_vs_out_cntl;
writeField(out, "CLIP_DIST_ENA_0", pa_cl_vs_out_cntl.CLIP_DIST_ENA_0());
writeField(out, "CLIP_DIST_ENA_1", pa_cl_vs_out_cntl.CLIP_DIST_ENA_1());
writeField(out, "CLIP_DIST_ENA_2", pa_cl_vs_out_cntl.CLIP_DIST_ENA_2());
writeField(out, "CLIP_DIST_ENA_3", pa_cl_vs_out_cntl.CLIP_DIST_ENA_3());
writeField(out, "CLIP_DIST_ENA_4", pa_cl_vs_out_cntl.CLIP_DIST_ENA_4());
writeField(out, "CLIP_DIST_ENA_5", pa_cl_vs_out_cntl.CLIP_DIST_ENA_5());
writeField(out, "CLIP_DIST_ENA_6", pa_cl_vs_out_cntl.CLIP_DIST_ENA_6());
writeField(out, "CLIP_DIST_ENA_7", pa_cl_vs_out_cntl.CLIP_DIST_ENA_7());
writeField(out, "CULL_DIST_ENA_0", pa_cl_vs_out_cntl.CULL_DIST_ENA_0());
writeField(out, "CULL_DIST_ENA_1", pa_cl_vs_out_cntl.CULL_DIST_ENA_1());
writeField(out, "CULL_DIST_ENA_2", pa_cl_vs_out_cntl.CULL_DIST_ENA_2());
writeField(out, "CULL_DIST_ENA_3", pa_cl_vs_out_cntl.CULL_DIST_ENA_3());
writeField(out, "CULL_DIST_ENA_4", pa_cl_vs_out_cntl.CULL_DIST_ENA_4());
writeField(out, "CULL_DIST_ENA_5", pa_cl_vs_out_cntl.CULL_DIST_ENA_5());
writeField(out, "CULL_DIST_ENA_6", pa_cl_vs_out_cntl.CULL_DIST_ENA_6());
writeField(out, "CULL_DIST_ENA_7", pa_cl_vs_out_cntl.CULL_DIST_ENA_7());
writeField(out, "USE_VTX_POINT_SIZE", pa_cl_vs_out_cntl.USE_VTX_POINT_SIZE());
writeField(out, "USE_VTX_EDGE_FLAG", pa_cl_vs_out_cntl.USE_VTX_EDGE_FLAG());
writeField(out, "USE_VTX_RENDER_TARGET_INDX", pa_cl_vs_out_cntl.USE_VTX_RENDER_TARGET_INDX());
writeField(out, "USE_VTX_VIEWPORT_INDX", pa_cl_vs_out_cntl.USE_VTX_VIEWPORT_INDX());
writeField(out, "USE_VTX_KILL_FLAG", pa_cl_vs_out_cntl.USE_VTX_KILL_FLAG());
writeField(out, "VS_OUT_MISC_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_VEC_ENA());
writeField(out, "VS_OUT_CCDIST0_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST0_VEC_ENA());
writeField(out, "VS_OUT_CCDIST1_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST1_VEC_ENA());
writeField(out, "VS_OUT_MISC_SIDE_BUS_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_SIDE_BUS_ENA());
writeField(out, "USE_VTX_GS_CUT_FLAG", pa_cl_vs_out_cntl.USE_VTX_GS_CUT_FLAG());
}
endGroup(out);
startGroup(out, "SQ_VTX_SEMANTIC_CLEAR");
{
auto sq_vtx_semantic_clear = shader.regs.sq_vtx_semantic_clear;
writeField(out, "CLEAR", sq_vtx_semantic_clear.CLEAR());
}
endGroup(out);
auto num_sq_vtx_semantic = shader.regs.num_sq_vtx_semantic;
writeField(out, "NUM_SQ_VTX_SEMANTIC", num_sq_vtx_semantic);
auto sq_vtx_semantic = shader.regs.sq_vtx_semantic;
for (auto i = 0u; i < std::min<size_t>(num_sq_vtx_semantic, sq_vtx_semantic.size()); ++i) {
startGroup(out, fmt::format("SQ_VTX_SEMANTIC[{}]", i));
{
writeField(out, "SEMANTIC_ID", sq_vtx_semantic[i].SEMANTIC_ID());
}
endGroup(out);
}
startGroup(out, "VGT_STRMOUT_BUFFER_EN");
{
auto vgt_strmout_buffer_en = shader.regs.vgt_strmout_buffer_en;
writeField(out, "BUFFER_0_EN", vgt_strmout_buffer_en.BUFFER_0_EN());
writeField(out, "BUFFER_1_EN", vgt_strmout_buffer_en.BUFFER_1_EN());
writeField(out, "BUFFER_2_EN", vgt_strmout_buffer_en.BUFFER_2_EN());
writeField(out, "BUFFER_3_EN", vgt_strmout_buffer_en.BUFFER_3_EN());
}
endGroup(out);
startGroup(out, "VGT_VERTEX_REUSE_BLOCK_CNTL");
{
auto vgt_vertex_reuse_block_cntl = shader.regs.vgt_vertex_reuse_block_cntl;
writeField(out, "VTX_REUSE_DEPTH", vgt_vertex_reuse_block_cntl.VTX_REUSE_DEPTH());
}
endGroup(out);
startGroup(out, "VGT_HOS_REUSE_DEPTH");
{
auto vgt_hos_reuse_depth = shader.regs.vgt_hos_reuse_depth;
writeField(out, "REUSE_DEPTH", vgt_hos_reuse_depth.REUSE_DEPTH());
}
endGroup(out);
}
endGroup(out);
startGroup(out, "VertexShaderProgram");
{
writeField(out, "size", shader.data.size());
std::string disassembly;
disassembly = latte::disassemble(gsl::make_span(shader.data));
fmt::format_to(std::back_inserter(out.writer), "\n{}", disassembly);
}
endGroup(out);
}
for (auto &shader : file.pixelShaders) {
startGroup(out, "PixelShaderHeader");
{
writeField(out, "size", shader.data.size());
writeField(out, "mode", cafe::gx2::to_string(shader.mode));
writeField(out, "uniformBlockCount", shader.uniformBlocks.size());
for (auto i = 0u; i < shader.uniformBlocks.size(); ++i) {
startGroup(out, fmt::format("uniformBlocks[{}]", i));
{
auto &var = shader.uniformBlocks[i];
writeField(out, "name", var.name);
writeField(out, "offset", var.offset);
writeField(out, "size", var.size);
}
endGroup(out);
}
writeField(out, "uniformVarCount", shader.uniformVars.size());
for (auto i = 0u; i < shader.uniformVars.size(); ++i) {
startGroup(out, fmt::format("uniformVars[{}]", i));
{
auto &var = shader.uniformVars[i];
writeField(out, "name", var.name);
writeField(out, "type", cafe::gx2::to_string(var.type));
writeField(out, "count", var.count);
writeField(out, "offset", var.offset);
writeField(out, "block", var.block);
}
endGroup(out);
}
writeField(out, "initialValueCount", shader.initialValues.size());
for (auto i = 0u; i < shader.initialValues.size(); ++i) {
startGroup(out, fmt::format("initialValues[{}]", i));
{
auto &var = shader.initialValues[i];
writeField(out, "value.x", var.value[0]);
writeField(out, "value.y", var.value[1]);
writeField(out, "value.z", var.value[2]);
writeField(out, "value.w", var.value[3]);
writeField(out, "offset", var.offset);
}
endGroup(out);
}
writeField(out, "loopVarCount", shader.loopVars.size());
for (auto i = 0u; i < shader.loopVars.size(); ++i) {
startGroup(out, fmt::format("loopVars[{}]", i));
{
auto &var = shader.loopVars[i];
writeField(out, "offset", var.offset);
writeField(out, "value", var.value);
}
endGroup(out);
}
writeField(out, "samplerVarCount", shader.samplerVars.size());
for (auto i = 0u; i < shader.samplerVars.size(); ++i) {
startGroup(out, fmt::format("samplerVars[{}]", i));
{
auto &var = shader.samplerVars[i];
writeField(out, "name", var.name);
writeField(out, "type", cafe::gx2::to_string(var.type));
writeField(out, "location", var.location);
}
endGroup(out);
}
startGroup(out, "SQ_PGM_RESOURCES_PS");
{
auto sq_pgm_resources_ps = shader.regs.sq_pgm_resources_ps;
writeField(out, "NUM_GPRS", sq_pgm_resources_ps.NUM_GPRS());
writeField(out, "STACK_SIZE", sq_pgm_resources_ps.STACK_SIZE());
writeField(out, "DX10_CLAMP", sq_pgm_resources_ps.DX10_CLAMP());
writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_ps.PRIME_CACHE_PGM_EN());
writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_ps.PRIME_CACHE_ON_DRAW());
writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_ps.FETCH_CACHE_LINES());
writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_ps.UNCACHED_FIRST_INST());
writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_ps.PRIME_CACHE_ENABLE());
writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_ps.PRIME_CACHE_ON_CONST());
writeField(out, "CLAMP_CONSTS", sq_pgm_resources_ps.CLAMP_CONSTS());
}
endGroup(out);
startGroup(out, "SQ_PGM_EXPORTS_PS");
{
auto sq_pgm_exports_ps = shader.regs.sq_pgm_exports_ps;
writeField(out, "EXPORT_MODE", sq_pgm_exports_ps.EXPORT_MODE());
}
endGroup(out);
startGroup(out, "SPI_PS_IN_CONTROL_0");
{
auto spi_ps_in_control_0 = shader.regs.spi_ps_in_control_0;
writeField(out, "NUM_INTERP", spi_ps_in_control_0.NUM_INTERP());
writeField(out, "POSITION_ENA", spi_ps_in_control_0.POSITION_ENA());
writeField(out, "POSITION_CENTROID", spi_ps_in_control_0.POSITION_CENTROID());
writeField(out, "POSITION_ADDR", spi_ps_in_control_0.POSITION_ADDR());
writeField(out, "PARAM_GEN", spi_ps_in_control_0.PARAM_GEN());
writeField(out, "PARAM_GEN_ADDR", spi_ps_in_control_0.PARAM_GEN_ADDR());
writeField(out, "BARYC_SAMPLE_CNTL", spi_ps_in_control_0.BARYC_SAMPLE_CNTL());
writeField(out, "PERSP_GRADIENT_ENA", spi_ps_in_control_0.PERSP_GRADIENT_ENA());
writeField(out, "LINEAR_GRADIENT_ENA", spi_ps_in_control_0.LINEAR_GRADIENT_ENA());
writeField(out, "POSITION_SAMPLE", spi_ps_in_control_0.POSITION_SAMPLE());
writeField(out, "BARYC_AT_SAMPLE_ENA", spi_ps_in_control_0.BARYC_AT_SAMPLE_ENA());
}
endGroup(out);
startGroup(out, "SPI_PS_IN_CONTROL_1");
{
auto spi_ps_in_control_1 = shader.regs.spi_ps_in_control_1;
writeField(out, "GEN_INDEX_PIX", spi_ps_in_control_1.GEN_INDEX_PIX());
writeField(out, "GEN_INDEX_PIX_ADDR", spi_ps_in_control_1.GEN_INDEX_PIX_ADDR());
writeField(out, "FRONT_FACE_ENA", spi_ps_in_control_1.FRONT_FACE_ENA());
writeField(out, "FRONT_FACE_CHAN", spi_ps_in_control_1.FRONT_FACE_CHAN());
writeField(out, "FRONT_FACE_ALL_BITS", spi_ps_in_control_1.FRONT_FACE_ALL_BITS());
writeField(out, "FRONT_FACE_ADDR", spi_ps_in_control_1.FRONT_FACE_ADDR());
writeField(out, "FOG_ADDR", spi_ps_in_control_1.FOG_ADDR());
writeField(out, "FIXED_PT_POSITION_ENA", spi_ps_in_control_1.FIXED_PT_POSITION_ENA());
writeField(out, "FIXED_PT_POSITION_ADDR", spi_ps_in_control_1.FIXED_PT_POSITION_ADDR());
writeField(out, "POSITION_ULC", spi_ps_in_control_1.POSITION_ULC());
}
endGroup(out);
auto num_spi_ps_input_cntl = shader.regs.num_spi_ps_input_cntl;
auto spi_ps_input_cntls = shader.regs.spi_ps_input_cntls;
writeField(out, "NUM_SPI_PS_INPUT_CNTL", num_spi_ps_input_cntl);
for (auto i = 0u; i < std::min<size_t>(num_spi_ps_input_cntl, spi_ps_input_cntls.size()); ++i) {
startGroup(out, fmt::format("SPI_PS_INPUT_CNTL[{}]", i));
{
writeField(out, "SEMANTIC", spi_ps_input_cntls[i].SEMANTIC());
writeField(out, "DEFAULT_VAL", spi_ps_input_cntls[i].DEFAULT_VAL());
writeField(out, "FLAT_SHADE", spi_ps_input_cntls[i].FLAT_SHADE());
writeField(out, "SEL_CENTROID", spi_ps_input_cntls[i].SEL_CENTROID());
writeField(out, "SEL_LINEAR", spi_ps_input_cntls[i].SEL_LINEAR());
writeField(out, "CYL_WRAP", spi_ps_input_cntls[i].CYL_WRAP());
writeField(out, "PT_SPRITE_TEX", spi_ps_input_cntls[i].PT_SPRITE_TEX());
writeField(out, "SEL_SAMPLE", spi_ps_input_cntls[i].SEL_SAMPLE());
}
endGroup(out);
}
startGroup(out, "CB_SHADER_MASK");
{
auto cb_shader_mask = shader.regs.cb_shader_mask;
writeField(out, "OUTPUT0_ENABLE", cb_shader_mask.OUTPUT0_ENABLE());
writeField(out, "OUTPUT1_ENABLE", cb_shader_mask.OUTPUT1_ENABLE());
writeField(out, "OUTPUT2_ENABLE", cb_shader_mask.OUTPUT2_ENABLE());
writeField(out, "OUTPUT3_ENABLE", cb_shader_mask.OUTPUT3_ENABLE());
writeField(out, "OUTPUT4_ENABLE", cb_shader_mask.OUTPUT4_ENABLE());
writeField(out, "OUTPUT5_ENABLE", cb_shader_mask.OUTPUT5_ENABLE());
writeField(out, "OUTPUT6_ENABLE", cb_shader_mask.OUTPUT6_ENABLE());
writeField(out, "OUTPUT7_ENABLE", cb_shader_mask.OUTPUT7_ENABLE());
}
endGroup(out);
startGroup(out, "CB_SHADER_CONTROL");
{
auto cb_shader_control = shader.regs.cb_shader_control;
writeField(out, "RT0_ENABLE", cb_shader_control.RT0_ENABLE());
writeField(out, "RT1_ENABLE", cb_shader_control.RT1_ENABLE());
writeField(out, "RT2_ENABLE", cb_shader_control.RT2_ENABLE());
writeField(out, "RT3_ENABLE", cb_shader_control.RT3_ENABLE());
writeField(out, "RT4_ENABLE", cb_shader_control.RT4_ENABLE());
writeField(out, "RT5_ENABLE", cb_shader_control.RT5_ENABLE());
writeField(out, "RT6_ENABLE", cb_shader_control.RT6_ENABLE());
writeField(out, "RT7_ENABLE", cb_shader_control.RT7_ENABLE());
}
endGroup(out);
startGroup(out, "DB_SHADER_CONTROL");
{
auto db_shader_control = shader.regs.db_shader_control;
writeField(out, "Z_EXPORT_ENABLE", db_shader_control.Z_EXPORT_ENABLE());
writeField(out, "STENCIL_REF_EXPORT_ENABLE", db_shader_control.STENCIL_REF_EXPORT_ENABLE());
writeField(out, "Z_ORDER", db_shader_control.Z_ORDER());
writeField(out, "KILL_ENABLE", db_shader_control.KILL_ENABLE());
writeField(out, "COVERAGE_TO_MASK_ENABLE", db_shader_control.COVERAGE_TO_MASK_ENABLE());
writeField(out, "MASK_EXPORT_ENABLE", db_shader_control.MASK_EXPORT_ENABLE());
writeField(out, "DUAL_EXPORT_ENABLE", db_shader_control.DUAL_EXPORT_ENABLE());
writeField(out, "EXEC_ON_HIER_FAIL", db_shader_control.EXEC_ON_HIER_FAIL());
writeField(out, "EXEC_ON_NOOP", db_shader_control.EXEC_ON_NOOP());
writeField(out, "ALPHA_TO_MASK_DISABLE", db_shader_control.ALPHA_TO_MASK_DISABLE());
}
endGroup(out);
startGroup(out, "SPI_INPUT_Z");
{
auto spi_input_z = shader.regs.spi_input_z;
writeField(out, "PROVIDE_Z_TO_SPI", spi_input_z.PROVIDE_Z_TO_SPI());
}
endGroup(out);
}
endGroup(out);
startGroup(out, "PixelShaderProgram");
{
writeField(out, "size", shader.data.size());
std::string disassembly;
disassembly = latte::disassemble(gsl::make_span(shader.data));
fmt::format_to(std::back_inserter(out.writer), "\n{}", disassembly);
}
endGroup(out);
}
for (auto &shader : file.geometryShaders) {
startGroup(out, "GeometryShaderHeader");
{
writeField(out, "size", shader.data.size());
writeField(out, "vshSize", shader.vertexShaderData.size());
writeField(out, "mode", cafe::gx2::to_string(shader.mode));
writeField(out, "uniformBlockCount", shader.uniformBlocks.size());
for (auto i = 0u; i < shader.uniformBlocks.size(); ++i) {
startGroup(out, fmt::format("uniformBlocks[{}]", i));
{
auto &var = shader.uniformBlocks[i];
writeField(out, "name", var.name);
writeField(out, "offset", var.offset);
writeField(out, "size", var.size);
}
endGroup(out);
}
writeField(out, "uniformVarCount", shader.uniformVars.size());
for (auto i = 0u; i < shader.uniformVars.size(); ++i) {
startGroup(out, fmt::format("uniformVars[{}]", i));
{
auto &var = shader.uniformVars[i];
writeField(out, "name", var.name);
writeField(out, "type", cafe::gx2::to_string(var.type));
writeField(out, "count", var.count);
writeField(out, "offset", var.offset);
writeField(out, "block", var.block);
}
endGroup(out);
}
writeField(out, "initialValueCount", shader.initialValues.size());
for (auto i = 0u; i < shader.initialValues.size(); ++i) {
startGroup(out, fmt::format("initialValues[{}]", i));
{
auto &var = shader.initialValues[i];
writeField(out, "value.x", var.value[0]);
writeField(out, "value.y", var.value[1]);
writeField(out, "value.z", var.value[2]);
writeField(out, "value.w", var.value[3]);
writeField(out, "offset", var.offset);
}
endGroup(out);
}
writeField(out, "loopVarCount", shader.loopVars.size());
for (auto i = 0u; i < shader.loopVars.size(); ++i) {
startGroup(out, fmt::format("loopVars[{}]", i));
{
auto &var = shader.loopVars[i];
writeField(out, "offset", var.offset);
writeField(out, "value", var.value);
}
endGroup(out);
}
writeField(out, "samplerVarCount", shader.samplerVars.size());
for (auto i = 0u; i < shader.samplerVars.size(); ++i) {
startGroup(out, fmt::format("samplerVars[{}]", i));
{
auto &var = shader.samplerVars[i];
writeField(out, "name", var.name);
writeField(out, "type", cafe::gx2::to_string(var.type));
writeField(out, "location", var.location);
}
endGroup(out);
}
writeField(out, "ringItemSize", shader.ringItemSize);
writeField(out, "hasStreamOut", shader.hasStreamOut);
for (auto i = 0u; i < shader.streamOutStride.size(); ++i) {
writeField(out, fmt::format("streamOutStride[{}]", i), shader.streamOutStride[i]);
}
startGroup(out, "SQ_PGM_RESOURCES_GS");
{
auto sq_pgm_resources_gs = shader.regs.sq_pgm_resources_gs;
writeField(out, "NUM_GPRS", sq_pgm_resources_gs.NUM_GPRS());
writeField(out, "STACK_SIZE", sq_pgm_resources_gs.STACK_SIZE());
writeField(out, "DX10_CLAMP", sq_pgm_resources_gs.DX10_CLAMP());
writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_gs.PRIME_CACHE_PGM_EN());
writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_gs.PRIME_CACHE_ON_DRAW());
writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_gs.FETCH_CACHE_LINES());
writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_gs.UNCACHED_FIRST_INST());
writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_gs.PRIME_CACHE_ENABLE());
writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_gs.PRIME_CACHE_ON_CONST());
}
endGroup(out);
startGroup(out, "VGT_GS_OUT_PRIM_TYPE");
{
auto vgt_gs_out_prim_type = shader.regs.vgt_gs_out_prim_type;
writeField(out, "PRIM_TYPE", vgt_gs_out_prim_type.PRIM_TYPE());
}
endGroup(out);
startGroup(out, "VGT_GS_MODE");
{
auto vgt_gs_mode = shader.regs.vgt_gs_mode;
writeField(out, "MODE", vgt_gs_mode.MODE());
writeField(out, "ES_PASSTHRU", vgt_gs_mode.ES_PASSTHRU());
writeField(out, "CUT_MODE", vgt_gs_mode.CUT_MODE());
writeField(out, "MODE_HI", vgt_gs_mode.MODE_HI());
writeField(out, "GS_C_PACK_EN", vgt_gs_mode.GS_C_PACK_EN());
writeField(out, "COMPUTE_MODE", vgt_gs_mode.COMPUTE_MODE());
writeField(out, "FAST_COMPUTE_MODE", vgt_gs_mode.FAST_COMPUTE_MODE());
writeField(out, "ELEMENT_INFO_EN", vgt_gs_mode.ELEMENT_INFO_EN());
writeField(out, "PARTIAL_THD_AT_EOI", vgt_gs_mode.PARTIAL_THD_AT_EOI());
}
endGroup(out);
startGroup(out, "PA_CL_VS_OUT_CNTL");
{
auto pa_cl_vs_out_cntl = shader.regs.pa_cl_vs_out_cntl;
writeField(out, "CLIP_DIST_ENA_0", pa_cl_vs_out_cntl.CLIP_DIST_ENA_0());
writeField(out, "CLIP_DIST_ENA_1", pa_cl_vs_out_cntl.CLIP_DIST_ENA_1());
writeField(out, "CLIP_DIST_ENA_2", pa_cl_vs_out_cntl.CLIP_DIST_ENA_2());
writeField(out, "CLIP_DIST_ENA_3", pa_cl_vs_out_cntl.CLIP_DIST_ENA_3());
writeField(out, "CLIP_DIST_ENA_4", pa_cl_vs_out_cntl.CLIP_DIST_ENA_4());
writeField(out, "CLIP_DIST_ENA_5", pa_cl_vs_out_cntl.CLIP_DIST_ENA_5());
writeField(out, "CLIP_DIST_ENA_6", pa_cl_vs_out_cntl.CLIP_DIST_ENA_6());
writeField(out, "CLIP_DIST_ENA_7", pa_cl_vs_out_cntl.CLIP_DIST_ENA_7());
writeField(out, "CULL_DIST_ENA_0", pa_cl_vs_out_cntl.CULL_DIST_ENA_0());
writeField(out, "CULL_DIST_ENA_1", pa_cl_vs_out_cntl.CULL_DIST_ENA_1());
writeField(out, "CULL_DIST_ENA_2", pa_cl_vs_out_cntl.CULL_DIST_ENA_2());
writeField(out, "CULL_DIST_ENA_3", pa_cl_vs_out_cntl.CULL_DIST_ENA_3());
writeField(out, "CULL_DIST_ENA_4", pa_cl_vs_out_cntl.CULL_DIST_ENA_4());
writeField(out, "CULL_DIST_ENA_5", pa_cl_vs_out_cntl.CULL_DIST_ENA_5());
writeField(out, "CULL_DIST_ENA_6", pa_cl_vs_out_cntl.CULL_DIST_ENA_6());
writeField(out, "CULL_DIST_ENA_7", pa_cl_vs_out_cntl.CULL_DIST_ENA_7());
writeField(out, "USE_VTX_POINT_SIZE", pa_cl_vs_out_cntl.USE_VTX_POINT_SIZE());
writeField(out, "USE_VTX_EDGE_FLAG", pa_cl_vs_out_cntl.USE_VTX_EDGE_FLAG());
writeField(out, "USE_VTX_RENDER_TARGET_INDX", pa_cl_vs_out_cntl.USE_VTX_RENDER_TARGET_INDX());
writeField(out, "USE_VTX_VIEWPORT_INDX", pa_cl_vs_out_cntl.USE_VTX_VIEWPORT_INDX());
writeField(out, "USE_VTX_KILL_FLAG", pa_cl_vs_out_cntl.USE_VTX_KILL_FLAG());
writeField(out, "VS_OUT_MISC_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_VEC_ENA());
writeField(out, "VS_OUT_CCDIST0_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST0_VEC_ENA());
writeField(out, "VS_OUT_CCDIST1_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST1_VEC_ENA());
writeField(out, "VS_OUT_MISC_SIDE_BUS_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_SIDE_BUS_ENA());
writeField(out, "USE_VTX_GS_CUT_FLAG", pa_cl_vs_out_cntl.USE_VTX_GS_CUT_FLAG());
}
endGroup(out);
auto num_spi_vs_out_id = shader.regs.num_spi_vs_out_id;
writeField(out, "NUM_SPI_VS_OUT_ID", num_spi_vs_out_id);
auto spi_vs_out_id = shader.regs.spi_vs_out_id;
for (auto i = 0u; i < std::min<size_t>(num_spi_vs_out_id, spi_vs_out_id.size()); ++i) {
startGroup(out, fmt::format("SPI_VS_OUT_ID[{}]", i));
{
writeField(out, "SEMANTIC_0", spi_vs_out_id[i].SEMANTIC_0());
writeField(out, "SEMANTIC_1", spi_vs_out_id[i].SEMANTIC_1());
writeField(out, "SEMANTIC_2", spi_vs_out_id[i].SEMANTIC_2());
writeField(out, "SEMANTIC_3", spi_vs_out_id[i].SEMANTIC_3());
}
endGroup(out);
}
startGroup(out, "SQ_PGM_RESOURCES_VS");
{
auto sq_pgm_resources_vs = shader.regs.sq_pgm_resources_vs;
writeField(out, "NUM_GPRS", sq_pgm_resources_vs.NUM_GPRS());
writeField(out, "STACK_SIZE", sq_pgm_resources_vs.STACK_SIZE());
writeField(out, "DX10_CLAMP", sq_pgm_resources_vs.DX10_CLAMP());
writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_vs.PRIME_CACHE_PGM_EN());
writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_vs.PRIME_CACHE_ON_DRAW());
writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_vs.FETCH_CACHE_LINES());
writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_vs.UNCACHED_FIRST_INST());
writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_vs.PRIME_CACHE_ENABLE());
writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_vs.PRIME_CACHE_ON_CONST());
}
endGroup(out);
startGroup(out, "SQ_GS_VERT_ITEMSIZE");
{
auto sq_gs_vert_itemsize = shader.regs.sq_gs_vert_itemsize;
writeField(out, "ITEMSIZE", sq_gs_vert_itemsize.ITEMSIZE());
}
endGroup(out);
startGroup(out, "SPI_VS_OUT_CONFIG");
{
auto spi_vs_out_config = shader.regs.spi_vs_out_config;
writeField(out, "VS_PER_COMPONENT", spi_vs_out_config.VS_PER_COMPONENT());
writeField(out, "VS_EXPORT_COUNT", spi_vs_out_config.VS_EXPORT_COUNT());
writeField(out, "VS_EXPORTS_FOG", spi_vs_out_config.VS_EXPORTS_FOG());
writeField(out, "VS_OUT_FOG_VEC_ADDR", spi_vs_out_config.VS_OUT_FOG_VEC_ADDR());
}
endGroup(out);
startGroup(out, "VGT_STRMOUT_BUFFER_EN");
{
auto vgt_strmout_buffer_en = shader.regs.vgt_strmout_buffer_en;
writeField(out, "BUFFER_0_EN", vgt_strmout_buffer_en.BUFFER_0_EN());
writeField(out, "BUFFER_1_EN", vgt_strmout_buffer_en.BUFFER_1_EN());
writeField(out, "BUFFER_2_EN", vgt_strmout_buffer_en.BUFFER_2_EN());
writeField(out, "BUFFER_3_EN", vgt_strmout_buffer_en.BUFFER_3_EN());
}
endGroup(out);
}
endGroup(out);
startGroup(out, "GeometryShaderProgram");
{
writeField(out, "size", shader.data.size());
std::string disassembly;
disassembly = latte::disassemble(gsl::make_span(shader.data));
fmt::format_to(std::back_inserter(out.writer), "\n{}", disassembly);
}
endGroup(out);
startGroup(out, "GeometryShaderCopyProgram");
{
writeField(out, "size", shader.vertexShaderData.size());
std::string disassembly;
disassembly = latte::disassemble(gsl::make_span(shader.vertexShaderData));
fmt::format_to(std::back_inserter(out.writer), "\n{}", disassembly);
}
endGroup(out);
}
for (auto &tex : file.textures) {
startGroup(out, "TextureHeader");
{
writeField(out, "dim", cafe::gx2::to_string(tex.surface.dim));
writeField(out, "width", tex.surface.width);
writeField(out, "height", tex.surface.height);
writeField(out, "depth", tex.surface.depth);
writeField(out, "mipLevels", tex.surface.mipLevels);
writeField(out, "format", cafe::gx2::to_string(tex.surface.format));
writeField(out, "aa", cafe::gx2::to_string(tex.surface.aa));
writeField(out, "use", cafe::gx2::to_string(tex.surface.use));
writeField(out, "imageSize", tex.surface.image.size());
writeField(out, "mipmapSize", tex.surface.mipmap.size());
writeField(out, "tileMode", cafe::gx2::to_string(tex.surface.tileMode));
writeField(out, "swizzle", tex.surface.swizzle);
writeField(out, "alignment", tex.surface.alignment);
writeField(out, "pitch", tex.surface.pitch);
for (auto i = 0u; i < tex.surface.mipLevelOffset.size(); ++i) {
writeField(out, fmt::format("mipLevelOffset[{}]", i), tex.surface.mipLevelOffset[i]);
}
writeField(out, "viewFirstMip", tex.viewFirstMip);
writeField(out, "viewNumMips", tex.viewNumMips);
writeField(out, "viewFirstSlice", tex.viewFirstSlice);
writeField(out, "viewNumSlices", tex.viewNumSlices);
writeField(out, "compMap", tex.compMap);
startGroup(out, "SQ_TEX_RESOURCE_WORD0_0");
{
auto word0 = tex.regs.word0;
writeField(out, "DIM", word0.DIM());
writeField(out, "TILE_MODE", word0.TILE_MODE());
writeField(out, "TILE_TYPE", word0.TILE_TYPE());
writeField(out, "PITCH", word0.PITCH());
writeField(out, "TEX_WIDTH", word0.TEX_WIDTH());
}
endGroup(out);
startGroup(out, "SQ_TEX_RESOURCE_WORD0_1");
{
auto word1 = tex.regs.word1;
writeField(out, "TEX_HEIGHT", word1.TEX_HEIGHT());
writeField(out, "TEX_DEPTH", word1.TEX_DEPTH());
writeField(out, "DATA_FORMAT", word1.DATA_FORMAT());
}
endGroup(out);
startGroup(out, "SQ_TEX_RESOURCE_WORD0_4");
{
auto word4 = tex.regs.word4;
writeField(out, "FORMAT_COMP_X", word4.FORMAT_COMP_X());
writeField(out, "FORMAT_COMP_Y", word4.FORMAT_COMP_Y());
writeField(out, "FORMAT_COMP_Z", word4.FORMAT_COMP_Z());
writeField(out, "FORMAT_COMP_W", word4.FORMAT_COMP_W());
writeField(out, "NUM_FORMAT_ALL", word4.NUM_FORMAT_ALL());
writeField(out, "SRF_MODE_ALL", word4.SRF_MODE_ALL());
writeField(out, "FORCE_DEGAMMA", word4.FORCE_DEGAMMA());
writeField(out, "ENDIAN_SWAP", word4.ENDIAN_SWAP());
writeField(out, "REQUEST_SIZE", word4.REQUEST_SIZE());
writeField(out, "DST_SEL_X", word4.DST_SEL_X());
writeField(out, "DST_SEL_Y", word4.DST_SEL_Y());
writeField(out, "DST_SEL_Z", word4.DST_SEL_Z());
writeField(out, "DST_SEL_W", word4.DST_SEL_W());
writeField(out, "BASE_LEVEL", word4.BASE_LEVEL());
}
endGroup(out);
startGroup(out, "SQ_TEX_RESOURCE_WORD0_5");
{
auto word5 = tex.regs.word5;
writeField(out, "LAST_LEVEL", word5.LAST_LEVEL());
writeField(out, "BASE_ARRAY", word5.BASE_ARRAY());
writeField(out, "LAST_ARRAY", word5.LAST_ARRAY());
writeField(out, "YUV_CONV", word5.YUV_CONV());
}
endGroup(out);
startGroup(out, "SQ_TEX_RESOURCE_WORD0_6");
{
auto word6 = tex.regs.word6;
writeField(out, "MPEG_CLAMP", word6.MPEG_CLAMP());
writeField(out, "MAX_ANISO_RATIO", word6.MAX_ANISO_RATIO());
writeField(out, "PERF_MODULATION", word6.PERF_MODULATION());
writeField(out, "INTERLACED", word6.INTERLACED());
writeField(out, "ADVIS_FAULT_LOD", word6.ADVIS_FAULT_LOD());
writeField(out, "ADVIS_CLAMP_LOD", word6.ADVIS_CLAMP_LOD());
writeField(out, "TYPE", word6.TYPE());
}
endGroup(out);
}
endGroup(out);
if (tex.surface.image.size()) {
startGroup(out, "TextureImage");
writeField(out, "size", tex.surface.image.size());
endGroup(out);
}
if (tex.surface.mipmap.size()) {
startGroup(out, "TextureMipmap");
writeField(out, "size", tex.surface.mipmap.size());
endGroup(out);
}
}
out.writer.push_back('\0');
std::cout << out.writer.data();
return true;
}
static std::string
getFilename(const std::string &path)
{
auto startBS = path.find_last_of('\\');
auto startFS = path.find_last_of('/');
auto start = startBS;
if (startBS == std::string::npos) {
start = startFS;
}
if (start == std::string::npos) {
start = 0;
} else {
start = start + 1;
}
auto filename = path.substr(start);
return filename;
}
static std::string
getFileBasename(const std::string &filename)
{
auto start = filename.find_last_of('.');
if (start == std::string::npos) {
return filename;
} else {
return filename.substr(0, start);
}
}
static bool
convertTexture(const std::string &path)
{
OutputState out;
gfd::GFDFile file;
try {
if (!gfd::readFile(file, path)) {
return false;
}
} catch (gfd::GFDReadException ex) {
std::cerr << fmt::format("Error reading gfd: {}", ex.what()) << std::endl;
return false;
}
auto filename = getFilename(path);
auto basename = getFileBasename(path);
auto index = 0u;
for (auto &tex : file.textures) {
auto format = static_cast<latte::SQ_DATA_FORMAT>(tex.surface.format & 0x3f);
auto bpp = latte::getDataFormatBitsPerElement(format);
// Fill out tiling surface information
auto surface = gpu7::tiling::SurfaceDescription { };
surface.tileMode = static_cast<gpu7::tiling::TileMode>(tex.surface.tileMode);
surface.format = static_cast<gpu7::tiling::DataFormat>(format);
surface.bpp = bpp;
surface.numSamples = 1u << static_cast<int>(tex.surface.aa);
surface.width = tex.surface.width;
surface.height = tex.surface.height;
surface.numSlices = tex.surface.depth;
surface.use = static_cast<gpu7::tiling::SurfaceUse>(tex.surface.use);
surface.dim = static_cast<gpu7::tiling::SurfaceDim>(tex.surface.dim);
surface.numFrags = 0;
surface.numLevels = tex.surface.mipLevels;
/* Not sure if needed or not.*/
if (format >= latte::SQ_DATA_FORMAT::FMT_BC1 &&
format <= latte::SQ_DATA_FORMAT::FMT_BC5) {
surface.width = (surface.width + 3) / 4;
surface.height = (surface.height + 3) / 4;
}
surface.pipeSwizzle = (tex.surface.swizzle >> 8) & 1;
surface.bankSwizzle = (tex.surface.swizzle >> 9) & 3;
std::vector<uint8_t> untiled;
std::vector<uint8_t> imageData;
std::vector<uint8_t> mipMapData;
// Untile image
untiled.resize(tex.surface.image.size());
auto surfaceInfo = gpu7::tiling::computeSurfaceInfo(surface, 0);
auto retileInfo = gpu7::tiling::computeRetileInfo(surfaceInfo);
gpu7::tiling::cpu::untile(retileInfo, untiled.data(),
tex.surface.image.data(),
0, surface.numSlices);
// Unpitch image
imageData.resize(gpu7::tiling::computeUnpitchedImageSize(surface));
gpu7::tiling::unpitchImage(surface, untiled.data(), imageData.data());
// Untile mipmaps
auto mipOffset = 0u;
untiled.resize(tex.surface.mipmap.size());
for (auto i = 1u; i < surface.numLevels; ++i) {
auto mipSurfaceInfo = gpu7::tiling::computeSurfaceInfo(surface, i);
auto mipRetileInfo = gpu7::tiling::computeRetileInfo(mipSurfaceInfo);
mipOffset = align_up(mipOffset, mipSurfaceInfo.baseAlign);
gpu7::tiling::cpu::untile(mipRetileInfo, untiled.data() + mipOffset,
tex.surface.mipmap.data() + mipOffset,
0, surface.numSlices);
mipOffset += mipSurfaceInfo.surfSize;
}
// Unpitch mipmaps
mipMapData.resize(gpu7::tiling::computeUnpitchedMipMapSize(surface));
gpu7::tiling::unpitchMipMap(surface, untiled.data(), mipMapData.data());
// Save to DDS file
std::string outname;
if (file.textures.size() > 1) {
outname = fmt::format("{}.gtx.{}.dds", basename, index++);
} else {
outname = fmt::format("{}.gtx.dds", basename);
}
cafe::gx2::GX2Surface gx2surface;
cafe::gx2::internal::gfdToGX2Surface(tex.surface, &gx2surface);
gx2surface.tileMode = cafe::gx2::GX2TileMode::LinearSpecial;
gx2surface.pitch = gx2surface.width;
gx2surface.imageSize = static_cast<uint32_t>(imageData.size());
gx2surface.mipLevels = tex.surface.mipLevels;
gx2surface.mipmapSize = static_cast<uint32_t>(mipMapData.size());
cafe::gx2::debug::saveDDS(outname, &gx2surface, imageData.data(), mipMapData.data());
}
return true;
}
static bool
disassembleShaderBinary(const std::string &path)
{
std::vector<uint8_t> binary;
std::ifstream file;
file.open(path, std::fstream::binary);
if (!file.is_open()) {
return false;
}
file.seekg(0, std::fstream::end);
binary.resize(file.tellg());
file.seekg(0, std::fstream::beg);
file.read(reinterpret_cast<char *>(binary.data()), binary.size());
file.close();
std::cout << latte::disassemble(gsl::make_span(binary)) << std::endl;
return true;
}
int main(int argc, char **argv)
{
int result = -1;
excmd::parser parser;
excmd::option_state options;
// Setup command line options
parser.global_options()
.add_option("h,help", excmd::description { "Show the help." });
parser.add_command("help")
.add_argument("command", excmd::value<std::string> { });
parser.add_command("info")
.add_argument("file in", excmd::value<std::string> { });
parser.add_command("convert")
.add_argument("src", excmd::value<std::string> { });
parser.add_command("disassemble")
.add_argument("shader", excmd::value<std::string> { });
// Parse command line
try {
options = parser.parse(argc, argv);
} catch (excmd::exception ex) {
std::cout << "Error parsing command line: " << ex.what() << std::endl;
std::exit(-1);
}
// Print help
if (argc == 1 || options.has("help")) {
if (options.has("command")) {
std::cout << parser.format_help("gfdtool", options.get<std::string>("command")) << std::endl;
} else {
std::cout << parser.format_help("gfdtool") << std::endl;
}
std::exit(0);
}
if (options.has("info")) {
auto in = options.get<std::string>("file in");
result = printInfo(in) ? 0 : -1;
} else if (options.has("convert")) {
auto src = options.get<std::string>("src");
result = convertTexture(src) ? 0 : -1;
} else if (options.has("disassemble")) {
auto src = options.get<std::string>("shader");
result = disassembleShaderBinary(src) ? 0 : -1;
}
return result;
}