#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include struct OutputState { fmt::memory_buffer writer; std::string indent; }; static void increaseIndent(OutputState &out) { out.indent += " "; } static void decreaseIndent(OutputState &out) { if (out.indent.size() >= 2) { out.indent.resize(out.indent.size() - 2); } } static void startGroup(OutputState &out, const std::string &group) { fmt::format_to(std::back_inserter(out.writer), "{}{}\n", out.indent, group); increaseIndent(out); } static void endGroup(OutputState &out) { decreaseIndent(out); } template static void writeField(OutputState &out, const std::string &field, const Type &value) { fmt::format_to(std::back_inserter(out.writer), "{}{:<30} = {}\n", out.indent, field, value); } static bool printInfo(const std::string &filename) { OutputState out; gfd::GFDFile file; try { if (!gfd::readFile(file, filename)) { return false; } } catch (gfd::GFDReadException ex) { std::cerr << fmt::format("Error reading gfd: {}", ex.what()) << std::endl; return false; } for (auto &shader : file.vertexShaders) { startGroup(out, "VertexShaderHeader"); { writeField(out, "size", shader.data.size()); writeField(out, "mode", cafe::gx2::to_string(shader.mode)); writeField(out, "uniformBlockCount", shader.uniformBlocks.size()); for (auto i = 0u; i < shader.uniformBlocks.size(); ++i) { startGroup(out, fmt::format("uniformBlocks[{}]", i)); { auto &var = shader.uniformBlocks[i]; writeField(out, "name", var.name); writeField(out, "offset", var.offset); writeField(out, "size", var.size); } endGroup(out); } writeField(out, "uniformVarCount", shader.uniformVars.size()); for (auto i = 0u; i < shader.uniformVars.size(); ++i) { startGroup(out, fmt::format("uniformVars[{}]", i)); { auto &var = shader.uniformVars[i]; writeField(out, "name", var.name); writeField(out, "type", cafe::gx2::to_string(var.type)); writeField(out, "count", var.count); writeField(out, "offset", var.offset); writeField(out, "block", var.block); } endGroup(out); } writeField(out, "initialValueCount", shader.initialValues.size()); for (auto i = 0u; i < shader.initialValues.size(); ++i) { startGroup(out, fmt::format("initialValues[{}]", i)); { auto &var = shader.initialValues[i]; writeField(out, "value.x", var.value[0]); writeField(out, "value.y", var.value[1]); writeField(out, "value.z", var.value[2]); writeField(out, "value.w", var.value[3]); writeField(out, "offset", var.offset); } endGroup(out); } writeField(out, "loopVarCount", shader.loopVars.size()); for (auto i = 0u; i < shader.loopVars.size(); ++i) { startGroup(out, fmt::format("loopVars[{}]", i)); { auto &var = shader.loopVars[i]; writeField(out, "offset", var.offset); writeField(out, "value", var.value); } endGroup(out); } writeField(out, "samplerVarCount", shader.samplerVars.size()); for (auto i = 0u; i < shader.samplerVars.size(); ++i) { startGroup(out, fmt::format("samplerVars[{}]", i)); { auto &var = shader.samplerVars[i]; writeField(out, "name", var.name); writeField(out, "type", cafe::gx2::to_string(var.type)); writeField(out, "location", var.location); } endGroup(out); } writeField(out, "attribVarCount", shader.attribVars.size()); for (auto i = 0u; i < shader.attribVars.size(); ++i) { startGroup(out, fmt::format("attribVars[{}]", i)); { auto &var = shader.attribVars[i]; writeField(out, "name", var.name); writeField(out, "type", cafe::gx2::to_string(var.type)); writeField(out, "count", var.count); writeField(out, "location", var.location); } endGroup(out); } writeField(out, "ringItemsize", shader.ringItemSize); writeField(out, "hasStreamOut", shader.hasStreamOut); startGroup(out, "SQ_PGM_RESOURCES_VS"); { auto sq_pgm_resources_vs = shader.regs.sq_pgm_resources_vs; writeField(out, "NUM_GPRS", sq_pgm_resources_vs.NUM_GPRS()); writeField(out, "STACK_SIZE", sq_pgm_resources_vs.STACK_SIZE()); writeField(out, "DX10_CLAMP", sq_pgm_resources_vs.DX10_CLAMP()); writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_vs.PRIME_CACHE_PGM_EN()); writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_vs.PRIME_CACHE_ON_DRAW()); writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_vs.FETCH_CACHE_LINES()); writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_vs.UNCACHED_FIRST_INST()); writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_vs.PRIME_CACHE_ENABLE()); writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_vs.PRIME_CACHE_ON_CONST()); } endGroup(out); startGroup(out, "VGT_PRIMITIVEID_EN"); { auto vgt_primitiveid_en = shader.regs.vgt_primitiveid_en; writeField(out, "PRIMITIVEID_EN", vgt_primitiveid_en.PRIMITIVEID_EN()); } endGroup(out); startGroup(out, "SPI_VS_OUT_CONFIG"); { auto spi_vs_out_config = shader.regs.spi_vs_out_config; writeField(out, "VS_PER_COMPONENT", spi_vs_out_config.VS_PER_COMPONENT()); writeField(out, "VS_EXPORT_COUNT", spi_vs_out_config.VS_EXPORT_COUNT()); writeField(out, "VS_EXPORTS_FOG", spi_vs_out_config.VS_EXPORTS_FOG()); writeField(out, "VS_OUT_FOG_VEC_ADDR", spi_vs_out_config.VS_OUT_FOG_VEC_ADDR()); } endGroup(out); auto num_spi_vs_out_id = shader.regs.num_spi_vs_out_id; writeField(out, "NUM_SPI_VS_OUT_ID", num_spi_vs_out_id); auto spi_vs_out_id = shader.regs.spi_vs_out_id; for (auto i = 0u; i < std::min(num_spi_vs_out_id, spi_vs_out_id.size()); ++i) { startGroup(out, fmt::format("SPI_VS_OUT_ID[{}]", i)); { writeField(out, "SEMANTIC_0", spi_vs_out_id[i].SEMANTIC_0()); writeField(out, "SEMANTIC_1", spi_vs_out_id[i].SEMANTIC_1()); writeField(out, "SEMANTIC_2", spi_vs_out_id[i].SEMANTIC_2()); writeField(out, "SEMANTIC_3", spi_vs_out_id[i].SEMANTIC_3()); } endGroup(out); } startGroup(out, "PA_CL_VS_OUT_CNTL"); { auto pa_cl_vs_out_cntl = shader.regs.pa_cl_vs_out_cntl; writeField(out, "CLIP_DIST_ENA_0", pa_cl_vs_out_cntl.CLIP_DIST_ENA_0()); writeField(out, "CLIP_DIST_ENA_1", pa_cl_vs_out_cntl.CLIP_DIST_ENA_1()); writeField(out, "CLIP_DIST_ENA_2", pa_cl_vs_out_cntl.CLIP_DIST_ENA_2()); writeField(out, "CLIP_DIST_ENA_3", pa_cl_vs_out_cntl.CLIP_DIST_ENA_3()); writeField(out, "CLIP_DIST_ENA_4", pa_cl_vs_out_cntl.CLIP_DIST_ENA_4()); writeField(out, "CLIP_DIST_ENA_5", pa_cl_vs_out_cntl.CLIP_DIST_ENA_5()); writeField(out, "CLIP_DIST_ENA_6", pa_cl_vs_out_cntl.CLIP_DIST_ENA_6()); writeField(out, "CLIP_DIST_ENA_7", pa_cl_vs_out_cntl.CLIP_DIST_ENA_7()); writeField(out, "CULL_DIST_ENA_0", pa_cl_vs_out_cntl.CULL_DIST_ENA_0()); writeField(out, "CULL_DIST_ENA_1", pa_cl_vs_out_cntl.CULL_DIST_ENA_1()); writeField(out, "CULL_DIST_ENA_2", pa_cl_vs_out_cntl.CULL_DIST_ENA_2()); writeField(out, "CULL_DIST_ENA_3", pa_cl_vs_out_cntl.CULL_DIST_ENA_3()); writeField(out, "CULL_DIST_ENA_4", pa_cl_vs_out_cntl.CULL_DIST_ENA_4()); writeField(out, "CULL_DIST_ENA_5", pa_cl_vs_out_cntl.CULL_DIST_ENA_5()); writeField(out, "CULL_DIST_ENA_6", pa_cl_vs_out_cntl.CULL_DIST_ENA_6()); writeField(out, "CULL_DIST_ENA_7", pa_cl_vs_out_cntl.CULL_DIST_ENA_7()); writeField(out, "USE_VTX_POINT_SIZE", pa_cl_vs_out_cntl.USE_VTX_POINT_SIZE()); writeField(out, "USE_VTX_EDGE_FLAG", pa_cl_vs_out_cntl.USE_VTX_EDGE_FLAG()); writeField(out, "USE_VTX_RENDER_TARGET_INDX", pa_cl_vs_out_cntl.USE_VTX_RENDER_TARGET_INDX()); writeField(out, "USE_VTX_VIEWPORT_INDX", pa_cl_vs_out_cntl.USE_VTX_VIEWPORT_INDX()); writeField(out, "USE_VTX_KILL_FLAG", pa_cl_vs_out_cntl.USE_VTX_KILL_FLAG()); writeField(out, "VS_OUT_MISC_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_VEC_ENA()); writeField(out, "VS_OUT_CCDIST0_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST0_VEC_ENA()); writeField(out, "VS_OUT_CCDIST1_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST1_VEC_ENA()); writeField(out, "VS_OUT_MISC_SIDE_BUS_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_SIDE_BUS_ENA()); writeField(out, "USE_VTX_GS_CUT_FLAG", pa_cl_vs_out_cntl.USE_VTX_GS_CUT_FLAG()); } endGroup(out); startGroup(out, "SQ_VTX_SEMANTIC_CLEAR"); { auto sq_vtx_semantic_clear = shader.regs.sq_vtx_semantic_clear; writeField(out, "CLEAR", sq_vtx_semantic_clear.CLEAR()); } endGroup(out); auto num_sq_vtx_semantic = shader.regs.num_sq_vtx_semantic; writeField(out, "NUM_SQ_VTX_SEMANTIC", num_sq_vtx_semantic); auto sq_vtx_semantic = shader.regs.sq_vtx_semantic; for (auto i = 0u; i < std::min(num_sq_vtx_semantic, sq_vtx_semantic.size()); ++i) { startGroup(out, fmt::format("SQ_VTX_SEMANTIC[{}]", i)); { writeField(out, "SEMANTIC_ID", sq_vtx_semantic[i].SEMANTIC_ID()); } endGroup(out); } startGroup(out, "VGT_STRMOUT_BUFFER_EN"); { auto vgt_strmout_buffer_en = shader.regs.vgt_strmout_buffer_en; writeField(out, "BUFFER_0_EN", vgt_strmout_buffer_en.BUFFER_0_EN()); writeField(out, "BUFFER_1_EN", vgt_strmout_buffer_en.BUFFER_1_EN()); writeField(out, "BUFFER_2_EN", vgt_strmout_buffer_en.BUFFER_2_EN()); writeField(out, "BUFFER_3_EN", vgt_strmout_buffer_en.BUFFER_3_EN()); } endGroup(out); startGroup(out, "VGT_VERTEX_REUSE_BLOCK_CNTL"); { auto vgt_vertex_reuse_block_cntl = shader.regs.vgt_vertex_reuse_block_cntl; writeField(out, "VTX_REUSE_DEPTH", vgt_vertex_reuse_block_cntl.VTX_REUSE_DEPTH()); } endGroup(out); startGroup(out, "VGT_HOS_REUSE_DEPTH"); { auto vgt_hos_reuse_depth = shader.regs.vgt_hos_reuse_depth; writeField(out, "REUSE_DEPTH", vgt_hos_reuse_depth.REUSE_DEPTH()); } endGroup(out); } endGroup(out); startGroup(out, "VertexShaderProgram"); { writeField(out, "size", shader.data.size()); std::string disassembly; disassembly = latte::disassemble(gsl::make_span(shader.data)); fmt::format_to(std::back_inserter(out.writer), "\n{}", disassembly); } endGroup(out); } for (auto &shader : file.pixelShaders) { startGroup(out, "PixelShaderHeader"); { writeField(out, "size", shader.data.size()); writeField(out, "mode", cafe::gx2::to_string(shader.mode)); writeField(out, "uniformBlockCount", shader.uniformBlocks.size()); for (auto i = 0u; i < shader.uniformBlocks.size(); ++i) { startGroup(out, fmt::format("uniformBlocks[{}]", i)); { auto &var = shader.uniformBlocks[i]; writeField(out, "name", var.name); writeField(out, "offset", var.offset); writeField(out, "size", var.size); } endGroup(out); } writeField(out, "uniformVarCount", shader.uniformVars.size()); for (auto i = 0u; i < shader.uniformVars.size(); ++i) { startGroup(out, fmt::format("uniformVars[{}]", i)); { auto &var = shader.uniformVars[i]; writeField(out, "name", var.name); writeField(out, "type", cafe::gx2::to_string(var.type)); writeField(out, "count", var.count); writeField(out, "offset", var.offset); writeField(out, "block", var.block); } endGroup(out); } writeField(out, "initialValueCount", shader.initialValues.size()); for (auto i = 0u; i < shader.initialValues.size(); ++i) { startGroup(out, fmt::format("initialValues[{}]", i)); { auto &var = shader.initialValues[i]; writeField(out, "value.x", var.value[0]); writeField(out, "value.y", var.value[1]); writeField(out, "value.z", var.value[2]); writeField(out, "value.w", var.value[3]); writeField(out, "offset", var.offset); } endGroup(out); } writeField(out, "loopVarCount", shader.loopVars.size()); for (auto i = 0u; i < shader.loopVars.size(); ++i) { startGroup(out, fmt::format("loopVars[{}]", i)); { auto &var = shader.loopVars[i]; writeField(out, "offset", var.offset); writeField(out, "value", var.value); } endGroup(out); } writeField(out, "samplerVarCount", shader.samplerVars.size()); for (auto i = 0u; i < shader.samplerVars.size(); ++i) { startGroup(out, fmt::format("samplerVars[{}]", i)); { auto &var = shader.samplerVars[i]; writeField(out, "name", var.name); writeField(out, "type", cafe::gx2::to_string(var.type)); writeField(out, "location", var.location); } endGroup(out); } startGroup(out, "SQ_PGM_RESOURCES_PS"); { auto sq_pgm_resources_ps = shader.regs.sq_pgm_resources_ps; writeField(out, "NUM_GPRS", sq_pgm_resources_ps.NUM_GPRS()); writeField(out, "STACK_SIZE", sq_pgm_resources_ps.STACK_SIZE()); writeField(out, "DX10_CLAMP", sq_pgm_resources_ps.DX10_CLAMP()); writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_ps.PRIME_CACHE_PGM_EN()); writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_ps.PRIME_CACHE_ON_DRAW()); writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_ps.FETCH_CACHE_LINES()); writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_ps.UNCACHED_FIRST_INST()); writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_ps.PRIME_CACHE_ENABLE()); writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_ps.PRIME_CACHE_ON_CONST()); writeField(out, "CLAMP_CONSTS", sq_pgm_resources_ps.CLAMP_CONSTS()); } endGroup(out); startGroup(out, "SQ_PGM_EXPORTS_PS"); { auto sq_pgm_exports_ps = shader.regs.sq_pgm_exports_ps; writeField(out, "EXPORT_MODE", sq_pgm_exports_ps.EXPORT_MODE()); } endGroup(out); startGroup(out, "SPI_PS_IN_CONTROL_0"); { auto spi_ps_in_control_0 = shader.regs.spi_ps_in_control_0; writeField(out, "NUM_INTERP", spi_ps_in_control_0.NUM_INTERP()); writeField(out, "POSITION_ENA", spi_ps_in_control_0.POSITION_ENA()); writeField(out, "POSITION_CENTROID", spi_ps_in_control_0.POSITION_CENTROID()); writeField(out, "POSITION_ADDR", spi_ps_in_control_0.POSITION_ADDR()); writeField(out, "PARAM_GEN", spi_ps_in_control_0.PARAM_GEN()); writeField(out, "PARAM_GEN_ADDR", spi_ps_in_control_0.PARAM_GEN_ADDR()); writeField(out, "BARYC_SAMPLE_CNTL", spi_ps_in_control_0.BARYC_SAMPLE_CNTL()); writeField(out, "PERSP_GRADIENT_ENA", spi_ps_in_control_0.PERSP_GRADIENT_ENA()); writeField(out, "LINEAR_GRADIENT_ENA", spi_ps_in_control_0.LINEAR_GRADIENT_ENA()); writeField(out, "POSITION_SAMPLE", spi_ps_in_control_0.POSITION_SAMPLE()); writeField(out, "BARYC_AT_SAMPLE_ENA", spi_ps_in_control_0.BARYC_AT_SAMPLE_ENA()); } endGroup(out); startGroup(out, "SPI_PS_IN_CONTROL_1"); { auto spi_ps_in_control_1 = shader.regs.spi_ps_in_control_1; writeField(out, "GEN_INDEX_PIX", spi_ps_in_control_1.GEN_INDEX_PIX()); writeField(out, "GEN_INDEX_PIX_ADDR", spi_ps_in_control_1.GEN_INDEX_PIX_ADDR()); writeField(out, "FRONT_FACE_ENA", spi_ps_in_control_1.FRONT_FACE_ENA()); writeField(out, "FRONT_FACE_CHAN", spi_ps_in_control_1.FRONT_FACE_CHAN()); writeField(out, "FRONT_FACE_ALL_BITS", spi_ps_in_control_1.FRONT_FACE_ALL_BITS()); writeField(out, "FRONT_FACE_ADDR", spi_ps_in_control_1.FRONT_FACE_ADDR()); writeField(out, "FOG_ADDR", spi_ps_in_control_1.FOG_ADDR()); writeField(out, "FIXED_PT_POSITION_ENA", spi_ps_in_control_1.FIXED_PT_POSITION_ENA()); writeField(out, "FIXED_PT_POSITION_ADDR", spi_ps_in_control_1.FIXED_PT_POSITION_ADDR()); writeField(out, "POSITION_ULC", spi_ps_in_control_1.POSITION_ULC()); } endGroup(out); auto num_spi_ps_input_cntl = shader.regs.num_spi_ps_input_cntl; auto spi_ps_input_cntls = shader.regs.spi_ps_input_cntls; writeField(out, "NUM_SPI_PS_INPUT_CNTL", num_spi_ps_input_cntl); for (auto i = 0u; i < std::min(num_spi_ps_input_cntl, spi_ps_input_cntls.size()); ++i) { startGroup(out, fmt::format("SPI_PS_INPUT_CNTL[{}]", i)); { writeField(out, "SEMANTIC", spi_ps_input_cntls[i].SEMANTIC()); writeField(out, "DEFAULT_VAL", spi_ps_input_cntls[i].DEFAULT_VAL()); writeField(out, "FLAT_SHADE", spi_ps_input_cntls[i].FLAT_SHADE()); writeField(out, "SEL_CENTROID", spi_ps_input_cntls[i].SEL_CENTROID()); writeField(out, "SEL_LINEAR", spi_ps_input_cntls[i].SEL_LINEAR()); writeField(out, "CYL_WRAP", spi_ps_input_cntls[i].CYL_WRAP()); writeField(out, "PT_SPRITE_TEX", spi_ps_input_cntls[i].PT_SPRITE_TEX()); writeField(out, "SEL_SAMPLE", spi_ps_input_cntls[i].SEL_SAMPLE()); } endGroup(out); } startGroup(out, "CB_SHADER_MASK"); { auto cb_shader_mask = shader.regs.cb_shader_mask; writeField(out, "OUTPUT0_ENABLE", cb_shader_mask.OUTPUT0_ENABLE()); writeField(out, "OUTPUT1_ENABLE", cb_shader_mask.OUTPUT1_ENABLE()); writeField(out, "OUTPUT2_ENABLE", cb_shader_mask.OUTPUT2_ENABLE()); writeField(out, "OUTPUT3_ENABLE", cb_shader_mask.OUTPUT3_ENABLE()); writeField(out, "OUTPUT4_ENABLE", cb_shader_mask.OUTPUT4_ENABLE()); writeField(out, "OUTPUT5_ENABLE", cb_shader_mask.OUTPUT5_ENABLE()); writeField(out, "OUTPUT6_ENABLE", cb_shader_mask.OUTPUT6_ENABLE()); writeField(out, "OUTPUT7_ENABLE", cb_shader_mask.OUTPUT7_ENABLE()); } endGroup(out); startGroup(out, "CB_SHADER_CONTROL"); { auto cb_shader_control = shader.regs.cb_shader_control; writeField(out, "RT0_ENABLE", cb_shader_control.RT0_ENABLE()); writeField(out, "RT1_ENABLE", cb_shader_control.RT1_ENABLE()); writeField(out, "RT2_ENABLE", cb_shader_control.RT2_ENABLE()); writeField(out, "RT3_ENABLE", cb_shader_control.RT3_ENABLE()); writeField(out, "RT4_ENABLE", cb_shader_control.RT4_ENABLE()); writeField(out, "RT5_ENABLE", cb_shader_control.RT5_ENABLE()); writeField(out, "RT6_ENABLE", cb_shader_control.RT6_ENABLE()); writeField(out, "RT7_ENABLE", cb_shader_control.RT7_ENABLE()); } endGroup(out); startGroup(out, "DB_SHADER_CONTROL"); { auto db_shader_control = shader.regs.db_shader_control; writeField(out, "Z_EXPORT_ENABLE", db_shader_control.Z_EXPORT_ENABLE()); writeField(out, "STENCIL_REF_EXPORT_ENABLE", db_shader_control.STENCIL_REF_EXPORT_ENABLE()); writeField(out, "Z_ORDER", db_shader_control.Z_ORDER()); writeField(out, "KILL_ENABLE", db_shader_control.KILL_ENABLE()); writeField(out, "COVERAGE_TO_MASK_ENABLE", db_shader_control.COVERAGE_TO_MASK_ENABLE()); writeField(out, "MASK_EXPORT_ENABLE", db_shader_control.MASK_EXPORT_ENABLE()); writeField(out, "DUAL_EXPORT_ENABLE", db_shader_control.DUAL_EXPORT_ENABLE()); writeField(out, "EXEC_ON_HIER_FAIL", db_shader_control.EXEC_ON_HIER_FAIL()); writeField(out, "EXEC_ON_NOOP", db_shader_control.EXEC_ON_NOOP()); writeField(out, "ALPHA_TO_MASK_DISABLE", db_shader_control.ALPHA_TO_MASK_DISABLE()); } endGroup(out); startGroup(out, "SPI_INPUT_Z"); { auto spi_input_z = shader.regs.spi_input_z; writeField(out, "PROVIDE_Z_TO_SPI", spi_input_z.PROVIDE_Z_TO_SPI()); } endGroup(out); } endGroup(out); startGroup(out, "PixelShaderProgram"); { writeField(out, "size", shader.data.size()); std::string disassembly; disassembly = latte::disassemble(gsl::make_span(shader.data)); fmt::format_to(std::back_inserter(out.writer), "\n{}", disassembly); } endGroup(out); } for (auto &shader : file.geometryShaders) { startGroup(out, "GeometryShaderHeader"); { writeField(out, "size", shader.data.size()); writeField(out, "vshSize", shader.vertexShaderData.size()); writeField(out, "mode", cafe::gx2::to_string(shader.mode)); writeField(out, "uniformBlockCount", shader.uniformBlocks.size()); for (auto i = 0u; i < shader.uniformBlocks.size(); ++i) { startGroup(out, fmt::format("uniformBlocks[{}]", i)); { auto &var = shader.uniformBlocks[i]; writeField(out, "name", var.name); writeField(out, "offset", var.offset); writeField(out, "size", var.size); } endGroup(out); } writeField(out, "uniformVarCount", shader.uniformVars.size()); for (auto i = 0u; i < shader.uniformVars.size(); ++i) { startGroup(out, fmt::format("uniformVars[{}]", i)); { auto &var = shader.uniformVars[i]; writeField(out, "name", var.name); writeField(out, "type", cafe::gx2::to_string(var.type)); writeField(out, "count", var.count); writeField(out, "offset", var.offset); writeField(out, "block", var.block); } endGroup(out); } writeField(out, "initialValueCount", shader.initialValues.size()); for (auto i = 0u; i < shader.initialValues.size(); ++i) { startGroup(out, fmt::format("initialValues[{}]", i)); { auto &var = shader.initialValues[i]; writeField(out, "value.x", var.value[0]); writeField(out, "value.y", var.value[1]); writeField(out, "value.z", var.value[2]); writeField(out, "value.w", var.value[3]); writeField(out, "offset", var.offset); } endGroup(out); } writeField(out, "loopVarCount", shader.loopVars.size()); for (auto i = 0u; i < shader.loopVars.size(); ++i) { startGroup(out, fmt::format("loopVars[{}]", i)); { auto &var = shader.loopVars[i]; writeField(out, "offset", var.offset); writeField(out, "value", var.value); } endGroup(out); } writeField(out, "samplerVarCount", shader.samplerVars.size()); for (auto i = 0u; i < shader.samplerVars.size(); ++i) { startGroup(out, fmt::format("samplerVars[{}]", i)); { auto &var = shader.samplerVars[i]; writeField(out, "name", var.name); writeField(out, "type", cafe::gx2::to_string(var.type)); writeField(out, "location", var.location); } endGroup(out); } writeField(out, "ringItemSize", shader.ringItemSize); writeField(out, "hasStreamOut", shader.hasStreamOut); for (auto i = 0u; i < shader.streamOutStride.size(); ++i) { writeField(out, fmt::format("streamOutStride[{}]", i), shader.streamOutStride[i]); } startGroup(out, "SQ_PGM_RESOURCES_GS"); { auto sq_pgm_resources_gs = shader.regs.sq_pgm_resources_gs; writeField(out, "NUM_GPRS", sq_pgm_resources_gs.NUM_GPRS()); writeField(out, "STACK_SIZE", sq_pgm_resources_gs.STACK_SIZE()); writeField(out, "DX10_CLAMP", sq_pgm_resources_gs.DX10_CLAMP()); writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_gs.PRIME_CACHE_PGM_EN()); writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_gs.PRIME_CACHE_ON_DRAW()); writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_gs.FETCH_CACHE_LINES()); writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_gs.UNCACHED_FIRST_INST()); writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_gs.PRIME_CACHE_ENABLE()); writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_gs.PRIME_CACHE_ON_CONST()); } endGroup(out); startGroup(out, "VGT_GS_OUT_PRIM_TYPE"); { auto vgt_gs_out_prim_type = shader.regs.vgt_gs_out_prim_type; writeField(out, "PRIM_TYPE", vgt_gs_out_prim_type.PRIM_TYPE()); } endGroup(out); startGroup(out, "VGT_GS_MODE"); { auto vgt_gs_mode = shader.regs.vgt_gs_mode; writeField(out, "MODE", vgt_gs_mode.MODE()); writeField(out, "ES_PASSTHRU", vgt_gs_mode.ES_PASSTHRU()); writeField(out, "CUT_MODE", vgt_gs_mode.CUT_MODE()); writeField(out, "MODE_HI", vgt_gs_mode.MODE_HI()); writeField(out, "GS_C_PACK_EN", vgt_gs_mode.GS_C_PACK_EN()); writeField(out, "COMPUTE_MODE", vgt_gs_mode.COMPUTE_MODE()); writeField(out, "FAST_COMPUTE_MODE", vgt_gs_mode.FAST_COMPUTE_MODE()); writeField(out, "ELEMENT_INFO_EN", vgt_gs_mode.ELEMENT_INFO_EN()); writeField(out, "PARTIAL_THD_AT_EOI", vgt_gs_mode.PARTIAL_THD_AT_EOI()); } endGroup(out); startGroup(out, "PA_CL_VS_OUT_CNTL"); { auto pa_cl_vs_out_cntl = shader.regs.pa_cl_vs_out_cntl; writeField(out, "CLIP_DIST_ENA_0", pa_cl_vs_out_cntl.CLIP_DIST_ENA_0()); writeField(out, "CLIP_DIST_ENA_1", pa_cl_vs_out_cntl.CLIP_DIST_ENA_1()); writeField(out, "CLIP_DIST_ENA_2", pa_cl_vs_out_cntl.CLIP_DIST_ENA_2()); writeField(out, "CLIP_DIST_ENA_3", pa_cl_vs_out_cntl.CLIP_DIST_ENA_3()); writeField(out, "CLIP_DIST_ENA_4", pa_cl_vs_out_cntl.CLIP_DIST_ENA_4()); writeField(out, "CLIP_DIST_ENA_5", pa_cl_vs_out_cntl.CLIP_DIST_ENA_5()); writeField(out, "CLIP_DIST_ENA_6", pa_cl_vs_out_cntl.CLIP_DIST_ENA_6()); writeField(out, "CLIP_DIST_ENA_7", pa_cl_vs_out_cntl.CLIP_DIST_ENA_7()); writeField(out, "CULL_DIST_ENA_0", pa_cl_vs_out_cntl.CULL_DIST_ENA_0()); writeField(out, "CULL_DIST_ENA_1", pa_cl_vs_out_cntl.CULL_DIST_ENA_1()); writeField(out, "CULL_DIST_ENA_2", pa_cl_vs_out_cntl.CULL_DIST_ENA_2()); writeField(out, "CULL_DIST_ENA_3", pa_cl_vs_out_cntl.CULL_DIST_ENA_3()); writeField(out, "CULL_DIST_ENA_4", pa_cl_vs_out_cntl.CULL_DIST_ENA_4()); writeField(out, "CULL_DIST_ENA_5", pa_cl_vs_out_cntl.CULL_DIST_ENA_5()); writeField(out, "CULL_DIST_ENA_6", pa_cl_vs_out_cntl.CULL_DIST_ENA_6()); writeField(out, "CULL_DIST_ENA_7", pa_cl_vs_out_cntl.CULL_DIST_ENA_7()); writeField(out, "USE_VTX_POINT_SIZE", pa_cl_vs_out_cntl.USE_VTX_POINT_SIZE()); writeField(out, "USE_VTX_EDGE_FLAG", pa_cl_vs_out_cntl.USE_VTX_EDGE_FLAG()); writeField(out, "USE_VTX_RENDER_TARGET_INDX", pa_cl_vs_out_cntl.USE_VTX_RENDER_TARGET_INDX()); writeField(out, "USE_VTX_VIEWPORT_INDX", pa_cl_vs_out_cntl.USE_VTX_VIEWPORT_INDX()); writeField(out, "USE_VTX_KILL_FLAG", pa_cl_vs_out_cntl.USE_VTX_KILL_FLAG()); writeField(out, "VS_OUT_MISC_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_VEC_ENA()); writeField(out, "VS_OUT_CCDIST0_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST0_VEC_ENA()); writeField(out, "VS_OUT_CCDIST1_VEC_ENA", pa_cl_vs_out_cntl.VS_OUT_CCDIST1_VEC_ENA()); writeField(out, "VS_OUT_MISC_SIDE_BUS_ENA", pa_cl_vs_out_cntl.VS_OUT_MISC_SIDE_BUS_ENA()); writeField(out, "USE_VTX_GS_CUT_FLAG", pa_cl_vs_out_cntl.USE_VTX_GS_CUT_FLAG()); } endGroup(out); auto num_spi_vs_out_id = shader.regs.num_spi_vs_out_id; writeField(out, "NUM_SPI_VS_OUT_ID", num_spi_vs_out_id); auto spi_vs_out_id = shader.regs.spi_vs_out_id; for (auto i = 0u; i < std::min(num_spi_vs_out_id, spi_vs_out_id.size()); ++i) { startGroup(out, fmt::format("SPI_VS_OUT_ID[{}]", i)); { writeField(out, "SEMANTIC_0", spi_vs_out_id[i].SEMANTIC_0()); writeField(out, "SEMANTIC_1", spi_vs_out_id[i].SEMANTIC_1()); writeField(out, "SEMANTIC_2", spi_vs_out_id[i].SEMANTIC_2()); writeField(out, "SEMANTIC_3", spi_vs_out_id[i].SEMANTIC_3()); } endGroup(out); } startGroup(out, "SQ_PGM_RESOURCES_VS"); { auto sq_pgm_resources_vs = shader.regs.sq_pgm_resources_vs; writeField(out, "NUM_GPRS", sq_pgm_resources_vs.NUM_GPRS()); writeField(out, "STACK_SIZE", sq_pgm_resources_vs.STACK_SIZE()); writeField(out, "DX10_CLAMP", sq_pgm_resources_vs.DX10_CLAMP()); writeField(out, "PRIME_CACHE_PGM_EN", sq_pgm_resources_vs.PRIME_CACHE_PGM_EN()); writeField(out, "PRIME_CACHE_ON_DRAW", sq_pgm_resources_vs.PRIME_CACHE_ON_DRAW()); writeField(out, "FETCH_CACHE_LINES", sq_pgm_resources_vs.FETCH_CACHE_LINES()); writeField(out, "UNCACHED_FIRST_INST", sq_pgm_resources_vs.UNCACHED_FIRST_INST()); writeField(out, "PRIME_CACHE_ENABLE", sq_pgm_resources_vs.PRIME_CACHE_ENABLE()); writeField(out, "PRIME_CACHE_ON_CONST", sq_pgm_resources_vs.PRIME_CACHE_ON_CONST()); } endGroup(out); startGroup(out, "SQ_GS_VERT_ITEMSIZE"); { auto sq_gs_vert_itemsize = shader.regs.sq_gs_vert_itemsize; writeField(out, "ITEMSIZE", sq_gs_vert_itemsize.ITEMSIZE()); } endGroup(out); startGroup(out, "SPI_VS_OUT_CONFIG"); { auto spi_vs_out_config = shader.regs.spi_vs_out_config; writeField(out, "VS_PER_COMPONENT", spi_vs_out_config.VS_PER_COMPONENT()); writeField(out, "VS_EXPORT_COUNT", spi_vs_out_config.VS_EXPORT_COUNT()); writeField(out, "VS_EXPORTS_FOG", spi_vs_out_config.VS_EXPORTS_FOG()); writeField(out, "VS_OUT_FOG_VEC_ADDR", spi_vs_out_config.VS_OUT_FOG_VEC_ADDR()); } endGroup(out); startGroup(out, "VGT_STRMOUT_BUFFER_EN"); { auto vgt_strmout_buffer_en = shader.regs.vgt_strmout_buffer_en; writeField(out, "BUFFER_0_EN", vgt_strmout_buffer_en.BUFFER_0_EN()); writeField(out, "BUFFER_1_EN", vgt_strmout_buffer_en.BUFFER_1_EN()); writeField(out, "BUFFER_2_EN", vgt_strmout_buffer_en.BUFFER_2_EN()); writeField(out, "BUFFER_3_EN", vgt_strmout_buffer_en.BUFFER_3_EN()); } endGroup(out); } endGroup(out); startGroup(out, "GeometryShaderProgram"); { writeField(out, "size", shader.data.size()); std::string disassembly; disassembly = latte::disassemble(gsl::make_span(shader.data)); fmt::format_to(std::back_inserter(out.writer), "\n{}", disassembly); } endGroup(out); startGroup(out, "GeometryShaderCopyProgram"); { writeField(out, "size", shader.vertexShaderData.size()); std::string disassembly; disassembly = latte::disassemble(gsl::make_span(shader.vertexShaderData)); fmt::format_to(std::back_inserter(out.writer), "\n{}", disassembly); } endGroup(out); } for (auto &tex : file.textures) { startGroup(out, "TextureHeader"); { writeField(out, "dim", cafe::gx2::to_string(tex.surface.dim)); writeField(out, "width", tex.surface.width); writeField(out, "height", tex.surface.height); writeField(out, "depth", tex.surface.depth); writeField(out, "mipLevels", tex.surface.mipLevels); writeField(out, "format", cafe::gx2::to_string(tex.surface.format)); writeField(out, "aa", cafe::gx2::to_string(tex.surface.aa)); writeField(out, "use", cafe::gx2::to_string(tex.surface.use)); writeField(out, "imageSize", tex.surface.image.size()); writeField(out, "mipmapSize", tex.surface.mipmap.size()); writeField(out, "tileMode", cafe::gx2::to_string(tex.surface.tileMode)); writeField(out, "swizzle", tex.surface.swizzle); writeField(out, "alignment", tex.surface.alignment); writeField(out, "pitch", tex.surface.pitch); for (auto i = 0u; i < tex.surface.mipLevelOffset.size(); ++i) { writeField(out, fmt::format("mipLevelOffset[{}]", i), tex.surface.mipLevelOffset[i]); } writeField(out, "viewFirstMip", tex.viewFirstMip); writeField(out, "viewNumMips", tex.viewNumMips); writeField(out, "viewFirstSlice", tex.viewFirstSlice); writeField(out, "viewNumSlices", tex.viewNumSlices); writeField(out, "compMap", tex.compMap); startGroup(out, "SQ_TEX_RESOURCE_WORD0_0"); { auto word0 = tex.regs.word0; writeField(out, "DIM", word0.DIM()); writeField(out, "TILE_MODE", word0.TILE_MODE()); writeField(out, "TILE_TYPE", word0.TILE_TYPE()); writeField(out, "PITCH", word0.PITCH()); writeField(out, "TEX_WIDTH", word0.TEX_WIDTH()); } endGroup(out); startGroup(out, "SQ_TEX_RESOURCE_WORD0_1"); { auto word1 = tex.regs.word1; writeField(out, "TEX_HEIGHT", word1.TEX_HEIGHT()); writeField(out, "TEX_DEPTH", word1.TEX_DEPTH()); writeField(out, "DATA_FORMAT", word1.DATA_FORMAT()); } endGroup(out); startGroup(out, "SQ_TEX_RESOURCE_WORD0_4"); { auto word4 = tex.regs.word4; writeField(out, "FORMAT_COMP_X", word4.FORMAT_COMP_X()); writeField(out, "FORMAT_COMP_Y", word4.FORMAT_COMP_Y()); writeField(out, "FORMAT_COMP_Z", word4.FORMAT_COMP_Z()); writeField(out, "FORMAT_COMP_W", word4.FORMAT_COMP_W()); writeField(out, "NUM_FORMAT_ALL", word4.NUM_FORMAT_ALL()); writeField(out, "SRF_MODE_ALL", word4.SRF_MODE_ALL()); writeField(out, "FORCE_DEGAMMA", word4.FORCE_DEGAMMA()); writeField(out, "ENDIAN_SWAP", word4.ENDIAN_SWAP()); writeField(out, "REQUEST_SIZE", word4.REQUEST_SIZE()); writeField(out, "DST_SEL_X", word4.DST_SEL_X()); writeField(out, "DST_SEL_Y", word4.DST_SEL_Y()); writeField(out, "DST_SEL_Z", word4.DST_SEL_Z()); writeField(out, "DST_SEL_W", word4.DST_SEL_W()); writeField(out, "BASE_LEVEL", word4.BASE_LEVEL()); } endGroup(out); startGroup(out, "SQ_TEX_RESOURCE_WORD0_5"); { auto word5 = tex.regs.word5; writeField(out, "LAST_LEVEL", word5.LAST_LEVEL()); writeField(out, "BASE_ARRAY", word5.BASE_ARRAY()); writeField(out, "LAST_ARRAY", word5.LAST_ARRAY()); writeField(out, "YUV_CONV", word5.YUV_CONV()); } endGroup(out); startGroup(out, "SQ_TEX_RESOURCE_WORD0_6"); { auto word6 = tex.regs.word6; writeField(out, "MPEG_CLAMP", word6.MPEG_CLAMP()); writeField(out, "MAX_ANISO_RATIO", word6.MAX_ANISO_RATIO()); writeField(out, "PERF_MODULATION", word6.PERF_MODULATION()); writeField(out, "INTERLACED", word6.INTERLACED()); writeField(out, "ADVIS_FAULT_LOD", word6.ADVIS_FAULT_LOD()); writeField(out, "ADVIS_CLAMP_LOD", word6.ADVIS_CLAMP_LOD()); writeField(out, "TYPE", word6.TYPE()); } endGroup(out); } endGroup(out); if (tex.surface.image.size()) { startGroup(out, "TextureImage"); writeField(out, "size", tex.surface.image.size()); endGroup(out); } if (tex.surface.mipmap.size()) { startGroup(out, "TextureMipmap"); writeField(out, "size", tex.surface.mipmap.size()); endGroup(out); } } out.writer.push_back('\0'); std::cout << out.writer.data(); return true; } static std::string getFilename(const std::string &path) { auto startBS = path.find_last_of('\\'); auto startFS = path.find_last_of('/'); auto start = startBS; if (startBS == std::string::npos) { start = startFS; } if (start == std::string::npos) { start = 0; } else { start = start + 1; } auto filename = path.substr(start); return filename; } static std::string getFileBasename(const std::string &filename) { auto start = filename.find_last_of('.'); if (start == std::string::npos) { return filename; } else { return filename.substr(0, start); } } static bool convertTexture(const std::string &path) { OutputState out; gfd::GFDFile file; try { if (!gfd::readFile(file, path)) { return false; } } catch (gfd::GFDReadException ex) { std::cerr << fmt::format("Error reading gfd: {}", ex.what()) << std::endl; return false; } auto filename = getFilename(path); auto basename = getFileBasename(path); auto index = 0u; for (auto &tex : file.textures) { auto format = static_cast(tex.surface.format & 0x3f); auto bpp = latte::getDataFormatBitsPerElement(format); // Fill out tiling surface information auto surface = gpu7::tiling::SurfaceDescription { }; surface.tileMode = static_cast(tex.surface.tileMode); surface.format = static_cast(format); surface.bpp = bpp; surface.numSamples = 1u << static_cast(tex.surface.aa); surface.width = tex.surface.width; surface.height = tex.surface.height; surface.numSlices = tex.surface.depth; surface.use = static_cast(tex.surface.use); surface.dim = static_cast(tex.surface.dim); surface.numFrags = 0; surface.numLevels = tex.surface.mipLevels; /* Not sure if needed or not.*/ if (format >= latte::SQ_DATA_FORMAT::FMT_BC1 && format <= latte::SQ_DATA_FORMAT::FMT_BC5) { surface.width = (surface.width + 3) / 4; surface.height = (surface.height + 3) / 4; } surface.pipeSwizzle = (tex.surface.swizzle >> 8) & 1; surface.bankSwizzle = (tex.surface.swizzle >> 9) & 3; std::vector untiled; std::vector imageData; std::vector mipMapData; // Untile image untiled.resize(tex.surface.image.size()); auto surfaceInfo = gpu7::tiling::computeSurfaceInfo(surface, 0); auto retileInfo = gpu7::tiling::computeRetileInfo(surfaceInfo); gpu7::tiling::cpu::untile(retileInfo, untiled.data(), tex.surface.image.data(), 0, surface.numSlices); // Unpitch image imageData.resize(gpu7::tiling::computeUnpitchedImageSize(surface)); gpu7::tiling::unpitchImage(surface, untiled.data(), imageData.data()); // Untile mipmaps auto mipOffset = 0u; untiled.resize(tex.surface.mipmap.size()); for (auto i = 1u; i < surface.numLevels; ++i) { auto mipSurfaceInfo = gpu7::tiling::computeSurfaceInfo(surface, i); auto mipRetileInfo = gpu7::tiling::computeRetileInfo(mipSurfaceInfo); mipOffset = align_up(mipOffset, mipSurfaceInfo.baseAlign); gpu7::tiling::cpu::untile(mipRetileInfo, untiled.data() + mipOffset, tex.surface.mipmap.data() + mipOffset, 0, surface.numSlices); mipOffset += mipSurfaceInfo.surfSize; } // Unpitch mipmaps mipMapData.resize(gpu7::tiling::computeUnpitchedMipMapSize(surface)); gpu7::tiling::unpitchMipMap(surface, untiled.data(), mipMapData.data()); // Save to DDS file std::string outname; if (file.textures.size() > 1) { outname = fmt::format("{}.gtx.{}.dds", basename, index++); } else { outname = fmt::format("{}.gtx.dds", basename); } cafe::gx2::GX2Surface gx2surface; cafe::gx2::internal::gfdToGX2Surface(tex.surface, &gx2surface); gx2surface.tileMode = cafe::gx2::GX2TileMode::LinearSpecial; gx2surface.pitch = gx2surface.width; gx2surface.imageSize = static_cast(imageData.size()); gx2surface.mipLevels = tex.surface.mipLevels; gx2surface.mipmapSize = static_cast(mipMapData.size()); cafe::gx2::debug::saveDDS(outname, &gx2surface, imageData.data(), mipMapData.data()); } return true; } static bool disassembleShaderBinary(const std::string &path) { std::vector binary; std::ifstream file; file.open(path, std::fstream::binary); if (!file.is_open()) { return false; } file.seekg(0, std::fstream::end); binary.resize(file.tellg()); file.seekg(0, std::fstream::beg); file.read(reinterpret_cast(binary.data()), binary.size()); file.close(); std::cout << latte::disassemble(gsl::make_span(binary)) << std::endl; return true; } int main(int argc, char **argv) { int result = -1; excmd::parser parser; excmd::option_state options; // Setup command line options parser.global_options() .add_option("h,help", excmd::description { "Show the help." }); parser.add_command("help") .add_argument("command", excmd::value { }); parser.add_command("info") .add_argument("file in", excmd::value { }); parser.add_command("convert") .add_argument("src", excmd::value { }); parser.add_command("disassemble") .add_argument("shader", excmd::value { }); // Parse command line try { options = parser.parse(argc, argv); } catch (excmd::exception ex) { std::cout << "Error parsing command line: " << ex.what() << std::endl; std::exit(-1); } // Print help if (argc == 1 || options.has("help")) { if (options.has("command")) { std::cout << parser.format_help("gfdtool", options.get("command")) << std::endl; } else { std::cout << parser.format_help("gfdtool") << std::endl; } std::exit(0); } if (options.has("info")) { auto in = options.get("file in"); result = printInfo(in) ? 0 : -1; } else if (options.has("convert")) { auto src = options.get("src"); result = convertTexture(src) ? 0 : -1; } else if (options.has("disassemble")) { auto src = options.get("shader"); result = disassembleShaderBinary(src) ? 0 : -1; } return result; }