daedalus/Source/SysGL/HLEGraphics/GraphicsPluginGL.cpp

296 lines
5.6 KiB
C++

#include "BuildOptions.h"
#include "Base/Types.h"
#include <stdio.h>
#include "Core/Memory.h"
#include "Debug/DBGConsole.h"
#include "Graphics/GraphicsContext.h"
#include "HLEGraphics/BaseRenderer.h"
#include "HLEGraphics/TextureCache.h"
#include "HLEGraphics/DLParser.h"
#include "HLEGraphics/DisplayListDebugger.h"
#include "HLEGraphics/GraphicsPlugin.h"
#include "System/Timing.h"
#include "SysGL/GL.h"
#include "third_party/imgui/imgui.h"
#include "third_party/imgui/backends/imgui_impl_sdl.h"
#include "third_party/imgui/backends/imgui_impl_opengl3.h"
extern SDL_Window * gWindow;
EFrameskipValue gFrameskipValue = FV_DISABLED;
u32 gVISyncRate = 1500;
bool gTakeScreenshot = false;
namespace
{
//u32 gVblCount = 0;
u32 gFlipCount = 0;
//float gCurrentVblrate = 0.0f;
float gCurrentFramerate = 0.0f;
u64 gLastFramerateCalcTime = 0;
u64 gTicksPerSecond = 0;
#ifdef DAEDALUS_FRAMERATE_ANALYSIS
u32 gTotalFrames = 0;
u64 gFirstFrameTime = 0;
FILE * gFramerateFile = NULL;
#endif
static void UpdateFramerate()
{
#ifdef DAEDALUS_FRAMERATE_ANALYSIS
gTotalFrames++;
#endif
gFlipCount++;
u64 now;
NTiming::GetPreciseTime( &now );
if(gLastFramerateCalcTime == 0)
{
u64 freq;
gLastFramerateCalcTime = now;
NTiming::GetPreciseFrequency( &freq );
gTicksPerSecond = freq;
}
#ifdef DAEDALUS_FRAMERATE_ANALYSIS
if( gFramerateFile == NULL )
{
gFirstFrameTime = now;
gFramerateFile = fopen( "framerate.csv", "w" );
}
fprintf( gFramerateFile, "%d,%f\n", gTotalFrames, f32(now - gFirstFrameTime) / f32(gTicksPerSecond) );
#endif
// If 1 second has elapsed since last recalculation, do it now
u64 ticks_since_recalc( now - gLastFramerateCalcTime );
if(ticks_since_recalc > gTicksPerSecond)
{
//gCurrentVblrate = float( gVblCount * gTicksPerSecond ) / float( ticks_since_recalc );
gCurrentFramerate = float( gFlipCount * gTicksPerSecond ) / float( ticks_since_recalc );
//gVblCount = 0;
gFlipCount = 0;
gLastFramerateCalcTime = now;
#ifdef DAEDALUS_FRAMERATE_ANALYSIS
if( gFramerateFile != NULL )
{
fflush( gFramerateFile );
}
#endif
}
}
}
class CGraphicsPluginImpl : public CGraphicsPlugin
{
public:
CGraphicsPluginImpl();
~CGraphicsPluginImpl();
bool Initialise();
virtual bool StartEmulation() { return true; }
virtual void ViStatusChanged() {}
virtual void ViWidthChanged() {}
virtual void ProcessDList();
virtual void UpdateScreen();
virtual void RomClosed();
private:
u32 LastOrigin;
};
CGraphicsPlugin::~CGraphicsPlugin()
{
}
CGraphicsPluginImpl::CGraphicsPluginImpl()
: LastOrigin( 0 )
{
}
CGraphicsPluginImpl::~CGraphicsPluginImpl()
{
}
bool CGraphicsPluginImpl::Initialise()
{
if (!CreateRenderer())
{
return false;
}
if (!CTextureCache::Create())
{
return false;
}
if (!DLParser_Initialise())
{
return false;
}
return true;
}
void CGraphicsPluginImpl::ProcessDList()
{
#ifdef DAEDALUS_DEBUG_DISPLAYLIST
if (!DLDebugger_Process())
{
DLParser_Process();
}
#else
DLParser_Process();
#endif
}
bool ShowFPSonmenu = false;
bool toggle_fullscreen = false;
void MainMenu(){
ImGui::NewFrame();
extern EAudioPluginMode gAudioPluginEnabled;
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("Menu"))
{
if (ImGui::MenuItem("Settings")) {
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Debug"))
{
if (ImGui::MenuItem("Show FPS")) {
if(ShowFPSonmenu == false) {ShowFPSonmenu = true;}
else if(ShowFPSonmenu == true) {ShowFPSonmenu = false;}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Video Mode"))
{
if (ImGui::MenuItem("Fullscreen")) {
if (toggle_fullscreen == false) {
SDL_SetWindowFullscreen(gWindow, SDL_TRUE);
toggle_fullscreen = true;
}
else if (toggle_fullscreen == true) {
SDL_SetWindowFullscreen(gWindow, SDL_FALSE);
toggle_fullscreen = false;
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Audio mode")) {
if (ImGui::MenuItem("Disabled")) {
gAudioPluginEnabled = APM_DISABLED;
}
if (ImGui::MenuItem("Enabled Async")) {
gAudioPluginEnabled = APM_ENABLED_ASYNC;
}
if (ImGui::MenuItem("Enabled Sync")) {
gAudioPluginEnabled = APM_ENABLED_SYNC;
}
ImGui::EndMenu();
}
if(ShowFPSonmenu == true){
ImGui::Text("Current FPS %#.1f", gCurrentFramerate);
}
ImGui::EndMainMenuBar();
}
}
void CGraphicsPluginImpl::UpdateScreen()
{
u32 current_origin = Memory_VI_GetRegister(VI_ORIGIN_REG);
if (current_origin != LastOrigin)
{
UpdateFramerate();
// FIXME: safe printf
char string[22];
sprintf(string, "DaedalusX64");
SDL_SetWindowTitle(gWindow, string);
//Start ImGui and Render MainMenu
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame();
MainMenu();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
ImGui::EndFrame();
if (gTakeScreenshot)
{
CGraphicsContext::Get().DumpNextScreen();
gTakeScreenshot = false;
}
CGraphicsContext::Get().UpdateFrame( false );
LastOrigin = current_origin;
}
}
void CGraphicsPluginImpl::RomClosed()
{
DBGConsole_Msg(0, "Finalising GLGraphics");
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
DLParser_Finalise();
CTextureCache::Destroy();
DestroyRenderer();
}
class std::unique_ptr<CGraphicsPlugin> CreateGraphicsPlugin()
{
DBGConsole_Msg( 0, "Initialising Graphics Plugin [CGL]" );
auto plugin = std::make_unique<CGraphicsPluginImpl>();
if (!plugin->Initialise())
{
plugin = nullptr;
}
return plugin;
}