Wally4000
5c7d7d48a6
Updated a bunch of pointers so they're unique.
2023-06-26 22:11:29 +10:00
Wally4000
060557db9b
Use smart pointers for singleton and graphics
2022-07-16 00:36:25 +10:00
Wally4000
a9cf98ff24
Add Imgui UI made by Z2442. Will clean later
2022-05-03 11:35:28 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
wally4000
d2694878c0
Fixed GL
2019-05-27 16:55:36 +10:00
Wally
2d7157e5a9
Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM
2019-05-27 13:00:23 +10:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Ben Slater
09eddeacce
small rewrite of SDL init stuff
2019-02-15 10:09:23 +11:00
Ben Slater
e664edc436
Start moving from GLFW to SDL
2019-02-14 13:21:59 +11:00
Paul Holden
7bcb333f75
[+] Fixes for GLFW 3.0
2013-06-16 19:39:20 +01:00
strmnnrmn
9d54b648f3
[~] Linux fixes
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1705 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 09:05:44 +00:00
strmnnrmn
55c30c0450
[!] Fix GL bug running System_Close then System_Open - the window was being closed too early
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1563 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:24:09 +00:00
strmnnrmn
68e2f02f40
[~] Add a SysGL/GL.h - use this to ensure glew/glfw headers are included in a consistent order
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1541 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 12:01:59 +00:00
salvy
8a090654d7
[+] FPS counter for OSX/W32 (This uses the exact same code as the PSP)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1514 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-05 07:29:13 +00:00
strmnnrmn
362a9f64b8
[!] Missing T
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1469 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-30 10:19:50 +00:00
salvy
09e34868f0
[~] More clean ups for W32 (We can always pulled out any deleted file from the SVN if needed)
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[!] undef DAEDALUS_TRAP_PLUGIN_EXCEPTIONS for W32
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1467 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-30 04:34:06 +00:00
salvy
6e461cddaa
[~] Opps forgot more things
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1445 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 22:20:18 +00:00
salvy
0f60eae933
[!] Started WIP to get rendering working from GL renderer (some textures show up now, ex texrect!)
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[!] Compiled project as console app (needed for glfw) [WIP, ALOT things got broken! and huge clean up is needed, will fix them eventually)
Note: glew and glfw are now needed to build W32.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1443 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 21:58:22 +00:00
strmnnrmn
4332a0919d
[*] Move the OSX GraphicsPlugin to SysGL. Also, shift it from the plugins directory to HLEGraphics (should do this for all the other impls too)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1439 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-25 23:22:55 +00:00