Commit graph

883 commits

Author SHA1 Message Date
Salvy
b2089276a5 Forgot this..
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@253 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-25 20:12:55 +00:00
Salvy
fd6b016137 [!] Typo in FW check
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@249 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-23 19:51:20 +00:00
Salvy
d7eb12bf3e [!] Tagging as Beta 3 Update
[+] Added more cheats to the database
[~] Removed debug code from Cheat routine
[!] Killed a warning in R4300.cpp


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@246 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-23 19:13:51 +00:00
Corn
a5f0c4c144 [!] Small optimization for loading/adding triangles
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@244 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-22 20:22:19 +00:00
Salvy
f83e03a180 [+] Restore value if cheatcode is no longer active, makes it possible to disable cheats instantly (hackish as hell though)
[~] Minor clean up in cheat UI

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@241 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-19 22:18:51 +00:00
Salvy
76bc4509ad [!] Compensate empty entries of cheat codes in UI
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@239 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-19 06:45:48 +00:00
Salvy
a753d22d76 [!] Implemented cheat list generator for GUI (yay)
[~] Removed several hacks etc I had for it (when I was attempting to get it working)
[!] Fixed bug that caused last cheat entry to always be enabled
Note - frontend for cheats work perfectly now

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@237 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-18 22:40:10 +00:00
Salvy
8091e0e0b8 [!] Fixed bug that caused cheats to be displayed after loading a game with no cheats
[!] Fixed enable cheats option not working
[!] Activation of cheat codes
[+] Show a msg if user opens the cheat menu with no cheats etc
[!] Fixed left and right pad not working in cheat menu
[+] Make read only cheat list if cheat code option is disabled

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@236 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-18 20:14:13 +00:00
Salvy
ad0c328b9b Disable temporally a couple of flags to enable or disable cheats (they don't work yet, due the UI part not working properly)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@235 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-16 20:59:12 +00:00
Salvy
f8667b6da8 [+] More WIP towards the GUI for cheats (everything is half or barely working atm)
[+] Added cheat codes for SSV


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@234 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-16 20:46:24 +00:00
Salvy
2b02d480a8 [+] Added cheat menu (WIP, only disable and enable cheats option work atm)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@233 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-16 06:52:54 +00:00
Corn
b648e527a4 [!] reverted IRQ optimization that made Animal crossing fail(salvy)
[+] Some minor optimizations to the VFPU TnL
[+] Ucode names for Conker BFD to debug Dlist 

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@231 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-15 21:05:11 +00:00
Corn
a3bc5aeb56 [!] Alpha channel gets passed along even when doing lighting on a tris
[+] Added rendered Rects as screen debug info

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@230 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-14 22:06:47 +00:00
Salvy
04329769c3 [-] Reverted changes from 64 -> 32bit in interrupts (slightly slower but safer)
[-} Reverted change in GenerateCFC1 (it caused issues in the interpreter, it can be risky for the dynarec as well)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@229 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-12 06:20:36 +00:00
Corn
330f34a973 [!] Fixed graphics bug (and Dlist counter bug) in Conker
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@228 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-11 22:22:34 +00:00
Salvy
c3e2731455 [!] MemoryUpdateMI only write back when there's an interrupt (faster but risky)
[!] Fixed Conker's eyes
[!] Fixed Bad ucode detection in DrMario
[+] Added counter for rects clipped

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@226 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-11 20:19:59 +00:00
Salvy
d05987ab22 [!] Use 32bit screenmode for tv out
[~] Moved PSP model info besides date

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@224 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-10 05:42:35 +00:00
Salvy
2f0ed7232e [!] Corrected (huge)mistake from 597 that caused slim cache to be ignored (small speed up in slim and newer models)
[+] Added PSP model in about screen
[!] Removed old blender and made debug text for blender not to spam.
[+] Added blendmode for fences in SSV
[~} Minor clean up here and there.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@223 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-09 23:38:37 +00:00
Corn
2495000fc6 [+] Added display render stats on screen as an option (only available in Display list debug mode)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@222 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-09 19:00:20 +00:00
Corn
d4a3d9082d [+] Speed up using early FRONT/BACK tris culling in software.
[!] Some minor optimizations in VFPU rendering

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@221 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-09 15:26:53 +00:00
Salvy
d9ffcd338a [!] Corrected typo that caused tv out not to work anymore
[~] Fixed bug that caused PSP screen to stretch when tv out cables were connected
[!] Removed software clipping option (Been optimized over time, there's no benefit to disable it anymore)
[+] Added PSP info and other stats in BSOD
[+] Cull texrects and fillrects
[~] Removed microcode debug code which is now useless

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@220 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-09 01:49:25 +00:00
Salvy
312c3ce216 [-] Small typo from last commit
[!] Simplified DaedalusFWCheck
[!] Removed alot of flags in RenderUsingCurrentBlendMode (they cause more overhead than good)
[!] Only apply zfighting fix when zbufer is enabled

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@217 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-05 06:48:30 +00:00
Salvy
558e6b9a0d [!] Removed "feature" that allowed to swap home with select button (no longer needed)
[+] added more comments and removed legacy debug code from ucode detector
[+] Spread randomly cache ucode entries if we hit max of entries allowed
[+] Block users with lower FWs than 6XX when imposectrl.prx is either missing or damaged

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@216 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-05 05:17:06 +00:00
Salvy
e34a3ea876 [!] Fixed clean scene no longer working in Mario Party and other games
[!] Simplified texture filter
[!] Checked if viewport changed earlier

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@214 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-30 06:50:12 +00:00
Salvy
36369a5ff1 [!] Fixed bug that caused to keep rehashing Conker's ucode
[!] Fixed bug that caused viewport to to be override if it didn't changed
[!] Made if viewport changed check less hacky and cheaper

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@212 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-27 21:16:19 +00:00
Corn
472a6cc220 [!] Reverted change devs-revs 130 causing PHAT to run out of memory when pressing home button
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@211 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-27 13:45:38 +00:00
Salvy
69314ea9b4 [+] Rewrote how we generate cic codes (code is 90% smaller now)
[!] Frameskip HandleEndOfFrame
[~} Small change when set the flag to unlock the extra mem
[~] Some cleaning in frameskip options

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@207 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-26 09:23:57 +00:00
Salvy
06cffcecdb [+] Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)
[!] Silly mistake from last commit
[~] Move mem access opt to advance settings
[+] Added info for mem access in crash dump

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@206 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-26 06:46:14 +00:00
Salvy
083eefae8e [!] Reworked Viewport codebase (WIP)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@202 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-25 01:16:13 +00:00
Corn
9ba3ca3d57 [!] Re-adjusted envmap so OOT stones looks nice
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@201 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-24 21:15:02 +00:00
Corn
b857cfe707 [-] Revert env map changes from last commit
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@200 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-23 19:06:41 +00:00
Corn
dfc76294f7 [!] Env mapping trimming
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@198 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-23 18:19:28 +00:00
Corn
f60df4e34e [!] Corrected a lightning bug (I introduced earlier)
[!] Env mapping is now done (very fast) in the VFPU
[~] Move some defines

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@194 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-20 19:34:18 +00:00
Corn
971e6d3bc3 [-] Reverted modifyVTX change (always better to bail as soon as possible)
[+] Optimized ENV mapping (uses VFPU for the normals and CPU for Acos())
[+] some commenting and reordering

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@193 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-19 11:43:21 +00:00
Corn
59b8c18741 [-] Removed SM64 star hack (no longer needed)
[+] Made it easy to switch between CPU&FPU vs VFPU vertice transformation
[+] Added correct env mapping for textures to VFPU and CPU/FPU (needs more work to fully integrate) (tnx Salvy for spotting the issue)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@190 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-17 18:07:23 +00:00
Corn
d896d76f29 [!] Some optimizations on Fast memcpy and CRC
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@189 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-15 21:01:46 +00:00
Salvy
8589112152 [!] Replaced swizzle_fast with Raphael's version (Corn)
[~] Code clean ups
[~} Removed usage of pspFpuMin/pspFpuMax
[!] Proper fix for width issues in Lode Runner (removed hack I had for it too)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@184 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-12 12:41:42 +00:00
Corn
847867fce2 [!] Some clean up in graphics and audio
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@183 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-12 11:08:54 +00:00
Corn
0a546dcb0d [!] Improved hack for Wonder project J2 with a speed up (require setting texture check to 4 or so)
[!] Moved clean scene to BeginFrame()
[-] Removed residual fraction calculation in Insert matrix
[!] Corrected a few warnings

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@179 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-08 21:39:51 +00:00
Corn
ce3f7e8c2d [!] Fix for 16bit mode on TV, should look better now.
[!] Using CPU instead of VFPU in memcpy_patch() since VFPU breaks clay fighter 63 1/3
[!] Optimized the little endian memcpy()

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@175 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-05 20:59:18 +00:00
Corn
a4c4101074 [!] This should fix the cut off graphics(bug) in the ROM selector menu
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@171 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-04 20:48:49 +00:00
Corn
6a67872f34 [+] Fix for home button issues
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@170 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-04 20:07:52 +00:00
Salvy
71525b1b12 [!] Leveraged comparing ints with floats in DLParser_GBI1_Sprite2DDraw (chops down 38 ops) (needs more work)
[~] Inlined Audio_Ucode_Detect (I reverted it by error)
[!] Add SVN # to about menu (we'll change it back once we get close to release)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@169 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-04 20:04:05 +00:00
Corn
ece59d5163 [!] Optimized loading vector planes for clipping
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@165 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-03 20:14:41 +00:00
Corn
2407a23131 [!] Optimized Proj matrix sceGU load a bit more
[+] Optimized Bcopy() and MEMCPY_TEST() OSHLE patches
[!] Reverted check that made OOT bug (thnx salvy)
[-] removed unused copy of memcpy_vfpu()

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@164 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-03 19:58:59 +00:00
Salvy
4d279b0a88 [!] Tagging as Beta 3
[!] Fixed debug build
[!] Fixed two bad blendmodes
[+] Added blender for mountains in Wipeout
[+] Enabled depth hack for Wipeout (fixes depth issues)


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@154 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-25 02:42:22 +00:00
bdacanay
0158150f32 [+] Updated all of the recommended settings to reflect the option changes
[-] Replaced some compatibility colors with colors ones that were recently defined

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@153 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-24 22:45:41 +00:00
Corn
3c76699db9 [!] Fixed missed correction for custom DLParser_TexRect_Last_Legion()
[!] Fixed color warning from Bdacanay 
[!] some small cleanup

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@152 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-24 18:21:41 +00:00
bdacanay
e358fd33a1 [+] Added several new menu colors including turquoise, orange, purple, and grey.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@151 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-24 05:02:39 +00:00
Salvy
fcbec7a22f [~] Patch_bzero use old Daedalus7 implementation (slower, otherwise Chameleon Twist 2 won't work :/)
[~] Removed Check N64 FP Usage option (no longer needed)
[~] Replaced update screen option with a hack (is only needed for CT2)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@143 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-19 02:41:03 +00:00