Commit graph

814 commits

Author SHA1 Message Date
Wally4000
1804b898cf Overhaul CMake. May break PSP Build 2022-03-21 21:34:56 +11:00
Wally4000
11380a721c Unknown Blenders should be shown in Release Builds 2022-03-16 15:40:02 +11:00
Wally4000
0044d9ae30 Exclusive PSP Utilities should be in PSP/Utility 2022-01-31 11:19:44 +11:00
Wally4000
ccd9bb3bf6 Move Functor to SysPSP/Utility 2022-01-31 10:38:29 +11:00
Wally4000
a1f945414d Remove System/Paths.h / Paths.cpp as not required 2022-01-30 21:21:03 +11:00
Wally4000
4b54ce3dbb Up to C++ 20, fix some filesystem operations 2022-01-30 19:56:41 +11:00
Wally4000
6f73fd820d Use a template for make_uncached_ptr and clean up 2021-12-24 15:05:18 +11:00
Wally4000
9977ae5050 Revert "Revert back to old PSP Audio Plugin"
This reverts commit 4397047b54.
2021-12-12 12:33:44 +11:00
Wally4000
4397047b54 Revert back to old PSP Audio Plugin 2021-12-11 11:16:02 +11:00
Wally4000
4ba984ad1e Add build option support 2021-12-10 15:56:58 +11:00
Wally4000
eb91b277a9 Use Posix alignment on PSP 2021-12-10 13:15:30 +11:00
Wally4000
cd80cfc6de Just use strcasecmp now. All platforms support it 2021-12-09 16:05:21 +11:00
Wally4000
c00870467d Tidy up AudioPluginPSP 2021-11-23 12:25:17 +11:00
Wally4000
4dec722a1b Simplify savegame path logic 2021-11-13 15:38:25 +11:00
Wally4000
0d9cb06b08 use std::filesystem::path with gDaedalusExePath 2021-11-13 15:36:38 +11:00
wally4000
d52ce85ce8 replace Clamp with std::clamp 2021-10-23 23:08:27 +11:00
wally4000
b2a97c9471 Fix build. 2021-10-23 22:26:46 +11:00
wally4000
4fbc81a4ac Use std::max and std::min 2021-10-23 22:12:40 +11:00
wally4000
b59bd6bea4 Dunno 2021-10-23 21:48:59 +11:00
Wally4000
226a1ae624 Tidy up defines internally, move to CMake 2021-10-19 21:54:40 +11:00
Wally4000
4082edabe5 Let CMake Handle Endianness Detection 2021-10-18 22:28:41 +11:00
Wally4000
72b8d511b4 Clean up main a bit 2021-10-18 21:41:29 +11:00
Wally4000
06749d7ecc Disable Colour option on menu 2021-10-18 20:01:02 +11:00
Wally4000
eadc1b3758 move from typedef to modern using declaration 2021-10-18 18:58:14 +11:00
Wally4000
e0c0d23a06 Remove kubridge libraries, tidy up main a bit 2021-10-17 12:27:12 +11:00
Wally4000
b1e6ac01da Adding in some std:: functions to replace some templates 2021-10-16 22:54:18 +11:00
Wally4000
105ac5beb7 st_ctime is now sce_st_ctime 2021-10-16 17:55:54 +11:00
Wally4000
f94deb4a85 bufferwidth and pixelformat are not s32 variables 2021-10-16 17:26:18 +11:00
Wally4000
0e4dd5604e ThreadHandle not defined correctly. Breaks in new toolchain 2021-10-16 17:25:20 +11:00
Wally4000
3013f10369 Remove some Curly braces in Pause Screen
Add "Battery is charging string" to remove random garbage on screen
2021-02-22 12:47:51 +11:00
z2442
a34ab37f37 This should be NULL 2021-02-20 13:53:54 -05:00
z2442
091a48c042 Remove vita refrence from about screen. 2021-02-20 13:33:16 -05:00
Wally4000
976e24ddd1 Update Git Ignore to reflect build changes
Get rid of GetTargetU32 which is unsafe on 64 bit platforms
2020-08-30 09:36:56 +10:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
Carlos R
6a1fbfca52 Fixed PSP path for savegames and FindFilename usage 2020-08-09 11:59:04 -07:00
Carlos R
264ded00a8 Refactored S2DEX, FB and Sprite2D 2020-08-02 15:46:55 -07:00
Carlos R
d1eebabe55 Fixed PSP build
Tidy AudioPluginPSP
2020-08-02 15:23:48 -07:00
Carlos R
c01cb5ac90 More Improvements for Accurate TMEM
*Added macro for A8R8G8B8 conversion
*Make the tile conversion code clamp reads to the 4k tmem space (thanks strmnnrmn!)
*Moved DAEDALUS_ACCURATE_TMEM to be platform defined since this feature should not be enabled for low-end systems, ex PSP
2020-07-18 11:23:50 -07:00
Wally4000
d782bc73e3 Readded shadows :) 2020-07-16 21:04:04 +10:00
Wally4000
24bb0cbe23 Update Intrafont with latest sources from https://gitlab.com/HaydenKow/libintrafont
This fixes the horrible menu issue we've been having
2020-07-16 12:34:27 +10:00
Carlos R
3de6b8210e Fixes and improvements for hle cache and mempack support
*Fixed mempack support when savetype is not unknown, for simplicity we always assume the presence of the mempack. Ill add proper support to disable it later
*Removed force flag for Save_Flush, this was a legacy flag mainly used to manually allow users to force saving
*Moved hle cache directory inside the SaveGames folder and removed all the duplicate code added when it was moved to its own directory
*Fixed accurate TMEM for the PSP (still disabled on the PSP)
2020-07-12 14:10:40 -07:00
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3707c880c2 Revert move to HWFog, we'll re-add this at a later date. 2020-05-28 09:38:37 +10:00
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aa569512bb Small cleanup 2020-05-27 19:23:45 +10:00
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1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
Wally4000
744fea9b71 Ensure we close the file on each instance we destroy a png object. 2020-05-24 21:53:12 +10:00
joey
afea726b77 Revert "Update Async audio code"
This reverts commit df857580a6.
2020-05-16 21:18:12 +10:00
salvy
290a13e22f Update main.cpp
Fixed PSP slim detection
2020-05-12 00:43:33 -07:00
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24ce426507 Deprecate support for PSVita in DaedalusX64 PSP 2020-05-06 16:43:39 +10:00
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1c342d8c8f Revert all initialiser list variables. 2020-05-04 12:24:21 +10:00
joey
df857580a6 Update Async audio code 2020-05-01 14:55:39 -04:00