Commit graph

814 commits

Author SHA1 Message Date
Salvy
0d69d8929a [!] Forgot VolatileMemPSP.cpp
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@352 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-15 06:47:01 +00:00
Salvy
50ea1c7c76 [!] Enable callbacks when gprof build is compiled
[!] Unlocked volatile memory (this unlocks 4mbs extra of memory)
[!] Disabled suspend (this won't work anymore when volatile memory is unlocked)

Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I twon't affect us though, since we don't depend on neither ;)
Note2: Only cheat codes are using the extra mem atm as a test.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@351 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-15 06:43:15 +00:00
Salvy
aa403ef24e [~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
[!] Enabled option to ignore memory bound checking in release mode (slight speed up)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@344 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-08 18:39:14 +00:00
Corn
efaf483618 [!] some small optimizations in code generator
[-] removed non working fix for TV output

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@343 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-07 14:57:50 +00:00
Salvy
ef103db924 [!] Optimized GenerateCTC1
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@342 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-06 14:31:06 +00:00
Salvy
d79531585d [+] Implemented MFC0 in dynarec
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@341 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-06 06:58:04 +00:00
Salvy
e6f559517a [!] Simplified Audio_Ucode
[~] Make sure to reset isMKABI and isZeldaABI

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@325 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-07-26 17:53:34 +00:00
Salvy
aeaf90d317 [!] Trap r0 write in LW (fixes San Francisco 2049 crashing when race is about to start)
[+] Added debug code to detect r0 writes

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@312 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-24 22:41:24 +00:00
Corn
ba44b66443 [+] RumblePak / MemPak option added to global options (RumblePak shakes screen when active).
Note: Enable RumblePak before booting ROM (also enable clean scene if there is garbage left on screen when shaking)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@302 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-09 22:18:28 +00:00
Salvy
6e55f7936f [+] Added a hack to fix the shadows in ISS64
[-] Remove delay when entering pause menu in PHAT PSPs

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@300 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-08 19:31:01 +00:00
Salvy
49164e83d1 [!] Use PeekBuffer instead of ReadBuffer for dialogs
[!] Only read input data when CONT_READ_CONTROLLER is set
[!] Skip dummy data in PIF
[!} Simplified ProcessCommand in PIF 
[~] Small clean up in UIScreen

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@295 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-02 22:46:23 +00:00
Corn
5ae69dabbb [!] fix compile warnings
[!] fix clear option dialogs when not using exit confirmation
[-] remove unneeded variable for frame limiter

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@292 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-31 21:49:50 +00:00
Salvy
427897fa17 [!] Wait until all buttons are released when showing a dialog
[~] Added exit dialog to CoverFlow GUI

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@291 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-30 21:38:01 +00:00
Salvy
3f6c1d075d [!] More work to new dialogs
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@290 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-30 19:03:39 +00:00
Salvy
88726ba6f1 [-] Removed EasyMessage lib (was causing high usage of memory and thus crashing phats when pressing home)
[+] Implemented new dialog lib (WIP!!!!)
[-] Removed debug options which aren't longer needed.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@289 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-29 06:28:44 +00:00
Salvy
0db673e052 [+] Rewrote/optimized dialogs
[!] Fixed bug that caused PHAT PSPs to crash when pressing HOME (thanks OMightyBuggy for tracking down this issue)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@286 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-24 19:55:34 +00:00
Salvy
934cd00733 [!] Code clean up
[!} Made static functions in Microcode.cpp to hint compiler to optimize (~30 ops)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@285 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-23 21:55:22 +00:00
Salvy
7d9de89750 [!] Fixed detection for 4g PSP3k and OFW (thnx DrCam reporting it and providing required info for it)
[~] Small clean up in CPU.cpp

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@283 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-17 17:00:40 +00:00
Salvy
971b20520e [!] Several clean ups here and there
[~] Removed pilot wings' shadow hack (this is now handle by a cheat, only added the U version, I'll add the rest later)
[+] Added cheatcode deletion (this is disabled since is not used, will enable it if is a highly requested feature)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@279 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-14 18:05:55 +00:00
Salvy
00131952fa [!] Bail out offscreen tris earlier (fixes BSOD in Conker due clipping too many tris)
[!] Fixed debug build
[+] Added hack superman (sky and in game show up now)
[~] Forgot something else from previous commit... 


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@278 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-10 23:46:28 +00:00
Salvy
d3b181f9f7 [~} Forgot a few changes from last commit
[+] Added Animal Forest to roms.ini
[!] Clean up left overs of LLE RSP emulation
[+] Added speed hack for MRC - Multi Racing Championship in the cheat database
[!] Ignore SP_PC_REG/SP_IBIST_REG regs (they are only needed in LLE emulation)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@277 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-10 08:47:51 +00:00
Corn
d6511de290 [!] Better accuracy and further optimizing Frame limiter
[+] Added speedhack for Automobili Lamborghini

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@274 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-06 21:10:52 +00:00
Corn
d871d9e43d [!] Some additional fixes to framelimiter and FPS screen info
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@273 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-05 22:19:15 +00:00
Corn
f3feb6ab2d [!] Reworked frame limiter code and added sync to half speed as well as full speed(useful for hyperhackers cheat code in SM64)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@267 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-01 10:45:30 +00:00
Salvy
e638274721 [~] More corrections to the cheat frequency option
[~] Removed a couple of dead variables

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@264 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-29 22:32:08 +00:00
Salvy
4034771010 [+] Added option to choose the frequency to apply cheat codes (every 31 is the default, activators as cheats that require you to hold certain buttons, require 15 or less though)
[!] Remove delay when entering the menu on newer PSP models (the delay is just a speculative fix for Phats anyways)
[!] Do not allow SELECT (GS Button) to be used if cheat codes are disabled


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@262 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-29 01:19:34 +00:00
Salvy
b5c122a89e [+] Added support for GS button cheats, just press SELECT to use them.
[!] Increase cheats to eight per game


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@261 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-27 20:06:36 +00:00
Salvy
2045ecced3 [!] Make empty entries for cheat codes non selectable
[!] Make entries of cheat codes non selectable when "Enable Cheat Codes" is disable

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@260 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-27 06:40:31 +00:00
Salvy
e244accfe2 [!] Disable all active cheat codes when turning off the "Enable Cheat Codes" option. (also do one pass to restore their orig value)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@258 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-26 21:02:50 +00:00
Salvy
82f3ef5e2f [!] Made cheat front-end more friendly (always have cheats ready for the user without any hassle)
[!] Only parse the cheat file when the ROM is different than the previous ROM (to avoid unnecessary overhead, thnx Corn for the help)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@257 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-26 19:22:44 +00:00
Salvy
a875f2a306 [!] Apply cheat codes only once every 60 VBLs (to avoid hogging the emulator)
[+] Added support for compressed cheats and activator cheats are fully supported as well
[!] Flush save once per row, instead of 4 times per row (Corn)
[+] Added more cheat codes (mostly compressed and activator cheats for testing)


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@255 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-26 07:37:54 +00:00
Salvy
b2089276a5 Forgot this..
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@253 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-25 20:12:55 +00:00
Salvy
fd6b016137 [!] Typo in FW check
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@249 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-23 19:51:20 +00:00
Salvy
d7eb12bf3e [!] Tagging as Beta 3 Update
[+] Added more cheats to the database
[~] Removed debug code from Cheat routine
[!] Killed a warning in R4300.cpp


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@246 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-23 19:13:51 +00:00
Corn
a5f0c4c144 [!] Small optimization for loading/adding triangles
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@244 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-22 20:22:19 +00:00
Salvy
f83e03a180 [+] Restore value if cheatcode is no longer active, makes it possible to disable cheats instantly (hackish as hell though)
[~] Minor clean up in cheat UI

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@241 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-19 22:18:51 +00:00
Salvy
76bc4509ad [!] Compensate empty entries of cheat codes in UI
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@239 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-19 06:45:48 +00:00
Salvy
a753d22d76 [!] Implemented cheat list generator for GUI (yay)
[~] Removed several hacks etc I had for it (when I was attempting to get it working)
[!] Fixed bug that caused last cheat entry to always be enabled
Note - frontend for cheats work perfectly now

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@237 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-18 22:40:10 +00:00
Salvy
8091e0e0b8 [!] Fixed bug that caused cheats to be displayed after loading a game with no cheats
[!] Fixed enable cheats option not working
[!] Activation of cheat codes
[+] Show a msg if user opens the cheat menu with no cheats etc
[!] Fixed left and right pad not working in cheat menu
[+] Make read only cheat list if cheat code option is disabled

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@236 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-18 20:14:13 +00:00
Salvy
ad0c328b9b Disable temporally a couple of flags to enable or disable cheats (they don't work yet, due the UI part not working properly)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@235 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-16 20:59:12 +00:00
Salvy
f8667b6da8 [+] More WIP towards the GUI for cheats (everything is half or barely working atm)
[+] Added cheat codes for SSV


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@234 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-16 20:46:24 +00:00
Salvy
2b02d480a8 [+] Added cheat menu (WIP, only disable and enable cheats option work atm)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@233 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-16 06:52:54 +00:00
Corn
b648e527a4 [!] reverted IRQ optimization that made Animal crossing fail(salvy)
[+] Some minor optimizations to the VFPU TnL
[+] Ucode names for Conker BFD to debug Dlist 

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@231 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-15 21:05:11 +00:00
Corn
a3bc5aeb56 [!] Alpha channel gets passed along even when doing lighting on a tris
[+] Added rendered Rects as screen debug info

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@230 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-14 22:06:47 +00:00
Salvy
04329769c3 [-] Reverted changes from 64 -> 32bit in interrupts (slightly slower but safer)
[-} Reverted change in GenerateCFC1 (it caused issues in the interpreter, it can be risky for the dynarec as well)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@229 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-12 06:20:36 +00:00
Corn
330f34a973 [!] Fixed graphics bug (and Dlist counter bug) in Conker
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@228 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-11 22:22:34 +00:00
Salvy
c3e2731455 [!] MemoryUpdateMI only write back when there's an interrupt (faster but risky)
[!] Fixed Conker's eyes
[!] Fixed Bad ucode detection in DrMario
[+] Added counter for rects clipped

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@226 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-11 20:19:59 +00:00
Salvy
d05987ab22 [!] Use 32bit screenmode for tv out
[~] Moved PSP model info besides date

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@224 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-10 05:42:35 +00:00
Salvy
2f0ed7232e [!] Corrected (huge)mistake from 597 that caused slim cache to be ignored (small speed up in slim and newer models)
[+] Added PSP model in about screen
[!] Removed old blender and made debug text for blender not to spam.
[+] Added blendmode for fences in SSV
[~} Minor clean up here and there.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@223 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-09 23:38:37 +00:00
Corn
2495000fc6 [+] Added display render stats on screen as an option (only available in Display list debug mode)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@222 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-09 19:00:20 +00:00