Salvy
4c52813af1
[!] Some housecleaning around
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[+] Added correct blendmode for OOT Lens of Truth
[+] Blendmode for bubbles in Quest 64 (bdacanay)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@199 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-23 18:50:29 +00:00
Corn
dfc76294f7
[!] Env mapping trimming
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@198 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-23 18:19:28 +00:00
Salvy
194428adc2
[+] Rewrote display list PC stack (this heavily based from Rice plugin) (Note: This a large commit)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@197 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-23 09:02:57 +00:00
Salvy
d371a898c6
[!] Fixed blocks in New Tetris lining up backwards (Corn)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@196 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-21 07:15:26 +00:00
Salvy
3b54c04239
[!] undef EXPERIMENTAL_INTERRUPTS
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[+] Check viewport etc only when is changed (ex: user changed it in menu)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@195 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-21 06:44:51 +00:00
Corn
f60df4e34e
[!] Corrected a lightning bug (I introduced earlier)
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[!] Env mapping is now done (very fast) in the VFPU
[~] Move some defines
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@194 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-20 19:34:18 +00:00
Corn
971e6d3bc3
[-] Reverted modifyVTX change (always better to bail as soon as possible)
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[+] Optimized ENV mapping (uses VFPU for the normals and CPU for Acos())
[+] some commenting and reordering
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@193 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-19 11:43:21 +00:00
Salvy
232870884a
[+] Add back disable simulate doubles entry in roms.ini for Mario Party (not sure who removed it)
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[~} Small typo from last commit
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@192 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-19 07:22:25 +00:00
Salvy
758fc03993
[!] Removed old ucode cache (no longer used anyways)
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[!] Simplified both ucode detector and cache
[!] Simplified ModifyVtx
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@191 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-19 07:19:58 +00:00
Corn
59b8c18741
[-] Removed SM64 star hack (no longer needed)
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[+] Made it easy to switch between CPU&FPU vs VFPU vertice transformation
[+] Added correct env mapping for textures to VFPU and CPU/FPU (needs more work to fully integrate) (tnx Salvy for spotting the issue)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@190 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-17 18:07:23 +00:00
Salvy
8fbfdbdbb5
[!] Simplified CRC hash
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[!] Zelda sun hack works for OOT as well
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@188 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-15 07:06:45 +00:00
Salvy
fea04adac7
[!] Force struct alignment for our ucodedefs (Gives better code)
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[!] Added ucodedef for SetPrimDepth (thx corn for pointing out we need low 15bits for it)
[!] Simplified SetColor struct
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@187 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-14 20:59:29 +00:00
Corn
bed33d8322
[~] Some cleaning and commenting
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@186 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-13 14:44:52 +00:00
Salvy
a7779e045e
[!] Added a hack to fix the sun in Zelda (still needs abit of work though with the height)
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[~] Temporally disabled check to wrap certain textures (was breaking the sun and other textures in Zelda, and Mario's hat in SSB) (Note: We need to make that check more robust if disabled the castle in Link's stage in SSB is broken..)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@185 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-13 01:09:34 +00:00
Salvy
8589112152
[!] Replaced swizzle_fast with Raphael's version (Corn)
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[~] Code clean ups
[~} Removed usage of pspFpuMin/pspFpuMax
[!] Proper fix for width issues in Lode Runner (removed hack I had for it too)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@184 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-12 12:41:42 +00:00
Corn
847867fce2
[!] Some clean up in graphics and audio
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@183 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-12 11:08:54 +00:00
Salvy
0b6e2bf05f
[!] Make sure we set MI_MODE_REG and MI_INTR_MASK_REG registers every time.
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[+] Added hack for Aidyn's sky (dunno what up here..breaks completely our logic with alpha threshold..)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@182 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-10 21:30:09 +00:00
Corn
0a546dcb0d
[!] Improved hack for Wonder project J2 with a speed up (require setting texture check to 4 or so)
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[!] Moved clean scene to BeginFrame()
[-] Removed residual fraction calculation in Insert matrix
[!] Corrected a few warnings
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@179 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-08 21:39:51 +00:00
Salvy
96b873b4a5
[!] Fixed trees in Dream Land (SSB) (no need to add fraction in integer part)
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[!] Added blendmodes for Command & Conquer
[~] Moved more debug code out of RenderUsingCurrentBlendMode
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@178 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-07 19:09:38 +00:00
Salvy
306e9069d7
[!] Fixed nasty texture to work along blendmode maker in Combiner Explorer (just press triangle to use it)
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[~] Do not force magenta as default for blender explorer (just use nasty texture now)
[~] Removed Rice's Alpha test checks (wasn't used anyways)
[~] Moved code used for nasty texture and blend explorer out of RenderUsingCurrentBlendMode (to maintain code clean)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@177 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-07 02:38:05 +00:00
Corn
ba1aa603e7
[!] Force Zbuffer hack for Fzero X, Ridge racer 64 and Wipe out 64 no longer needed
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@176 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-06 17:35:40 +00:00
bdacanay
4d72110135
[+] Added some comments about conflicting blends
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[+] Added a THPS blend for the text
[~] Fixed the Espona horse dust blend by adding it from the old blend file (corn)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@174 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-05 07:47:28 +00:00
Salvy
7e6b2f8e4b
[!] Removed Conker shadow hack (no longer needed, generic blendmode takes care of the shadow)
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[~] Commented it out ZScreen (doesn't do anything anyways)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@172 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-04 22:02:08 +00:00
Salvy
71525b1b12
[!] Leveraged comparing ints with floats in DLParser_GBI1_Sprite2DDraw (chops down 38 ops) (needs more work)
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[~] Inlined Audio_Ucode_Detect (I reverted it by error)
[!] Add SVN # to about menu (we'll change it back once we get close to release)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@169 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-04 20:04:05 +00:00
Salvy
222f265b39
[!] Commented out a couple of dead variables in DMA.cpp
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[!] Added a blender for Conker's experiment
[+] Added experimental check odd len sp (debug only atm)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@167 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-03 21:11:06 +00:00
Corn
ece59d5163
[!] Optimized loading vector planes for clipping
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@165 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-03 20:14:41 +00:00
Corn
2407a23131
[!] Optimized Proj matrix sceGU load a bit more
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[+] Optimized Bcopy() and MEMCPY_TEST() OSHLE patches
[!] Reverted check that made OOT bug (thnx salvy)
[-] removed unused copy of memcpy_vfpu()
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@164 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-03 19:58:59 +00:00
Salvy
43070d629b
[!] Simplified Sprite2D
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@163 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-03 07:52:51 +00:00
Corn
ff05220d58
[+] Only reaload Project matrix to sceGU if its updated
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[!] fix/speed up bzero patch
Note: This build happens to be very fast
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@162 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-02 22:56:13 +00:00
bdacanay
8f6e93244d
[+] Added a single blend for Mega Man 64 that fixes multiple incorrect blends
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@161 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-01 20:34:12 +00:00
Corn
00e1ae782b
[!] removed some blender text spam in DAEDALUS_PUBLIC_RELEASE mode
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@160 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-26 21:02:22 +00:00
Salvy
4d279b0a88
[!] Tagging as Beta 3
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[!] Fixed debug build
[!] Fixed two bad blendmodes
[+] Added blender for mountains in Wipeout
[+] Enabled depth hack for Wipeout (fixes depth issues)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@154 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-25 02:42:22 +00:00
Corn
3c76699db9
[!] Fixed missed correction for custom DLParser_TexRect_Last_Legion()
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[!] Fixed color warning from Bdacanay
[!] some small cleanup
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@152 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-24 18:21:41 +00:00
Corn
f0403262a2
[!] consolidated gRDPOtherMode variables to just one struct
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@150 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-23 21:23:33 +00:00
Corn
e3ee40ec52
[!] RDP_OtherMode fix this is still needed for proper rendering/blending(MM shadow, Zfight OOT/MM + others, WIP)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@149 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-23 20:46:27 +00:00
bdacanay
66f4b54549
[~] Fixed a Conker blend
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@148 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-23 06:33:19 +00:00
Salvy
398dd33ca7
[!] Fixed shadows, Mask logo, and Sky in MM
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@147 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-23 02:28:52 +00:00
Salvy
fcbec7a22f
[~] Patch_bzero use old Daedalus7 implementation (slower, otherwise Chameleon Twist 2 won't work :/)
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[~] Removed Check N64 FP Usage option (no longer needed)
[~] Replaced update screen option with a hack (is only needed for CT2)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@143 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-19 02:41:03 +00:00
Corn
a25e5cc364
[+] Added more warnings to options
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[!] moved copy/fill logic from PSPrenderer to DLparser
[!] Fixed logic/compile warning from previous rev
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@142 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-16 21:58:08 +00:00
Corn
5ca661e29b
[!] Scissor fix (might need more work)
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[!] Some changes in options texts
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@140 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-14 21:55:11 +00:00
Corn
6a0971c195
[-] Reverted UpdateFrame() change
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@136 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-13 20:18:47 +00:00
Corn
63846c5556
[+] Auto FS 1 & 2 works now
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[!] improved wonder project hack
[!] improved Zfight logic
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@135 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-13 17:36:05 +00:00
Corn
92326a1af9
[!] improved wonder project hack performance (only reload relevant textures)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@134 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-13 12:58:34 +00:00
Corn
87eafa8bce
[-] Revert Salvys Clean scene change in DLparser
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@133 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-13 11:27:08 +00:00
Corn
53cf5ef65b
[!] fix compile issue in prev rev
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[!] added hack for Wonder Project J2 (should show text properly now)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@132 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-13 11:15:52 +00:00
Salvy
98cefac7dc
[~] Do not force saving when entering pause menu (Note : more testings is needed to make sure savings didn't get broken!!)
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[~] Simplify our dialogs abit
[~] Separate UpdateFrame for GUI (more clean ups are needed though)
[!] Use ClearZbuffer for clean scene
[~] Made exception handler release only (breaks gdb in debug builds)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@130 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-13 07:00:52 +00:00
Corn
5205f89355
[!] Possible fix/hack for SM64 stars blend
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[!] Calling proper function for clearing Zbuffer(also adding proper cast for passed variable)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@129 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-12 23:12:34 +00:00
Corn
a9796365f6
[!] Fix some blends that broke RR64 (and others?)
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[!] Unified Blend debug output text
[!] Reworked Zbuffer enable/disable in PSPrenderer
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@128 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-12 09:52:38 +00:00
bdacanay
018e2f0500
[+] Added lots of Pokemon Stadium 2 blends
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[+] Added one Doubutsu no Mori blend
[~] Cleaned up some minor things in the blend file to keep it looking clean
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@127 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-11 20:49:16 +00:00
Corn
b5e19913e7
[+] Fix compile issue + Blend Explorer text
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@125 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-10 22:27:04 +00:00