[~] Fixed the Conker chainsaw smoke blend
[+] Added a blend to the river in Doubutsu no Mori
[-] Reverted Kirby blend that was breaking Kirby
[+] Added a blend to fix the menu and HUD in Wave Race 64
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@318 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Simplified WriteValue_Cartridge (Added notes too for games that write to ROM in DOM1/ADDR2..)
[!] Moved RTC READ out of ProcessEeprom to keep code clean, and added an assert for NOP cmds in PIF.
[~] Killed a couple of dead externals
[!] Signed extend DADD/DADDU and also operand in 32bit (fixes Excite Bike and saves 4 ops)
[~] Small clean ups here and there..
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@307 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Repaired some incorrect Kirby 64 blends
[!] Forced a Hexen blend to fix the invisible hands
[+] Added a blend to fix the shadow issue in Killer Instinct Gold
[!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD
[+] Fixed the Pokeball blend in Pokemon Stadium 2
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@301 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Added notes for developers if having problems with dlist debugger
[~] Do not check image size for offscreen check (is too aggressive, it breaks Doom64 and SuperMan 64)
[~] Fixed debug build
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@287 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Removed pilot wings' shadow hack (this is now handle by a cheat, only added the U version, I'll add the rest later)
[+] Added cheatcode deletion (this is disabled since is not used, will enable it if is a highly requested feature)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@279 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Fixed debug build
[+] Added hack superman (sky and in game show up now)
[~] Forgot something else from previous commit...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@278 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Added PSP model in about screen
[!] Removed old blender and made debug text for blender not to spam.
[+] Added blendmode for fences in SSV
[~} Minor clean up here and there.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@223 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Fixed bug that caused PSP screen to stretch when tv out cables were connected
[!] Removed software clipping option (Been optimized over time, there's no benefit to disable it anymore)
[+] Added PSP info and other stats in BSOD
[+] Cull texrects and fillrects
[~] Removed microcode debug code which is now useless
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@220 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Disabled Epak for StarWars Racer (fixes scaling issues, in game still dodgy though)
[!] Do not force clean scene for StarWars Racer (no longer needed)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@219 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Simplified DaedalusFWCheck
[!] Removed alot of flags in RenderUsingCurrentBlendMode (they cause more overhead than good)
[!] Only apply zfighting fix when zbufer is enabled
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@217 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] added more comments and removed legacy debug code from ucode detector
[+] Spread randomly cache ucode entries if we hit max of entries allowed
[+] Block users with lower FWs than 6XX when imposectrl.prx is either missing or damaged
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@216 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Rearranged Clip_tri_to_frustum and made CPU and VFPU versions accessible
Note: CPU->Clip_tri_to_frustum is broken and has been so for quite some time.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@215 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Fixed bug that caused viewport to to be override if it didn't changed
[!] Made if viewport changed check less hacky and cheaper
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@212 42e9bfbe-799a-4a2d-bad1-236e862a387a
[-] Removed leftover printouts
[-] Reverted change that made compiling fail if only DEBUG_DLIST and CONSOLE are defined
[+] Added back struct for Conker_tri4 as option (with more optimizations)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@210 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~} Some clean ups to ROMImage.cpp
[~] Small optimization to DLParser_RDPHalf1_GoldenEye (saved around 12 ops)
[!] Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
[!] Fixed bug I introduced when viewport not being changed in some occasions
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@209 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Silly mistake from last commit
[~] Move mem access opt to advance settings
[+] Added info for mem access in crash dump
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@206 42e9bfbe-799a-4a2d-bad1-236e862a387a