z2442
8ab35eeb1a
Disable intrafont Glow on rom patching.
2019-02-07 22:27:25 -05:00
z2442
371ea87feb
Remove change made to jobmanager
2019-02-07 21:32:35 -05:00
Wally
2f47b83a3b
Added usage instructions to OSX Main and fixed build_daedalus
2019-02-08 12:48:30 +11:00
z2442
24ac6c8e83
Change to fix linux builds
2019-02-07 19:27:43 -05:00
Ben Slater
3cda5cdea1
Mac Build now links.. Just a black screen though :(
2019-02-06 09:40:42 +11:00
mrbenslater
c1cec553dc
Linux build now works, thanks to ptitseb <3
2019-02-05 21:38:00 +11:00
Ben Slater
cd5868170f
Added lib detection in cmake
2019-02-05 15:24:31 +11:00
Ben Slater
afd8a61dd6
Added glew from website
2019-02-05 15:20:23 +11:00
Ben Slater
155a5d05a0
Add libpng back to source
2019-02-05 14:12:26 +11:00
Ben Slater
c7db4583f1
Added glew and glfw
2019-02-05 14:11:03 +11:00
Wally
1a6eec4e29
Updated CMake, one more build issue for Linux
2019-02-05 12:16:40 +11:00
TheMrIron2
d463375246
[+] (WIP) Improved Adrenaline experience, update credits
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Got the ideas from RetroArch, though they are currently all commented out for stability.. because they almost definitely do not work:
- Add "psp2" power.h, sysmodule.h and appmgr.h when Vita is detected
- Force 444MHz on the ARM CPU and 222MHz on the GPU/bus.. because allegedly, this works!
2019-02-04 23:05:16 +00:00
Wally
a9d5574f09
Whoops missed some stuff
2019-02-04 15:26:29 +11:00
Ben Slater
bad84a50f4
Remove cflag to bypass -permissive errors
...
Fix build so it compiles on macOS (Still doesn't link.. yet)y
2019-02-04 14:03:32 +11:00
Wally
8bc2012f0e
Fix 64 bit support from StrmnNrmns Bazel branch
2019-02-04 13:52:39 +11:00
Ben Slater
99aad0b79d
Started work on 64-bit / Linux support
2019-01-30 22:15:17 +11:00
Ben Slater
3eb42a816d
Zlib now compiles on build for macOS.. now for the other issues
2019-01-30 13:36:52 +11:00
Ben Slater
85254f1cb0
Reinstate zlib third_party Lib as it requires custom stuff
2019-01-30 12:48:45 +11:00
Ben Slater
673a08a10a
Work on macOS build.. Linker errors are annoying
2019-01-29 15:57:48 +11:00
z2442
787c5247bf
Update MainMenuScreen.cpp
2019-01-28 19:53:16 -05:00
z2442
4db13e640e
Update CodeGeneratorPSP.cpp
2019-01-28 19:51:17 -05:00
z2442
4d7c5ec85f
revert to old version
2019-01-28 19:41:05 -05:00
Ben Slater
7233a55c83
Fixed macOS build - Just linker issues remain. Requirements will be listed later
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Removed third_party folder as it's all redundant
2019-01-29 11:21:41 +11:00
mrbenslater
e4e258215f
Fix Debug Build...
2019-01-25 20:42:57 +11:00
mrbenslater
afed511a05
Oops, broke some HLE stuff
2019-01-25 20:32:40 +11:00
z2442
901ef0fd3c
change compiler flags
...
-DNDEBUG -O3
2019-01-23 22:25:19 -05:00
z2442
5cf58ccbfb
remove svnversion.h
2019-01-23 22:19:03 -05:00
z2442
8ec8cb8ae2
remove svnversion.h
2019-01-23 22:18:26 -05:00
Wally
09385316e3
Tidy up Source for 1.1.6 Release Candidate
2019-01-24 08:02:08 +11:00
mrbenslater
086084e97d
[+] Added Vita Detection - I hope it works
2019-01-23 22:00:04 +11:00
mrbenslater
655effc353
[+] Readded -O3 as it should be fine
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[~] Fixed model detection
2019-01-23 21:48:02 +11:00
mrbenslater
6b476e65ab
Readded PSP_IS_SLIM Variable.
2019-01-23 18:13:09 +11:00
Wally
e17fdddadf
[~] Fix Conker Regression
...
[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
bd11ef15d0
Really fixed it this time!
2019-01-23 11:22:22 +11:00
Wally
b6c5952eb0
Fixed Main.cpp
2019-01-23 11:18:47 +11:00
Wally
bc687cac4b
Merge branch 'master' of https://github.com/z2442/daedalus
2019-01-23 11:15:50 +11:00
Wally
c5bbb9db2b
Removed Kubridge
2019-01-23 11:00:58 +11:00
Wally
45493ce54c
Updated PSPModel Utility for debugging as it's not working on Fat PSPs yet
...
Removed some old info from about component and added updated info
Clean up KUbridge from CMakeLists
2019-01-23 10:54:53 +11:00
Wally
d810625c53
Removed KUBridge and replaced it with a small utility to detect PSP based on VRAM
2019-01-22 22:03:41 +11:00
Wally
db6350091e
Removed KUBridge and replaced it with a small utility to detect PSP based on VRAM
2019-01-22 22:02:54 +11:00
z2442
0326b502ba
Update main.cpp
2019-01-21 20:44:31 -05:00
Wally
e5b43a61ca
Add a few more things without debug routines
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Fix build_daedalus.sh so it removes old directory and adds some more folders
2019-01-22 10:09:47 +11:00
Wally
119a49de20
Remove remaining Debug Symbols from PSP Build
2019-01-22 09:59:53 +11:00
mrbenslater
bfd0e3d055
Revert "Mostly done moving debug stuff"
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This reverts commit f8c10f97b7
.
2019-01-21 21:29:08 +11:00
mrbenslater
988a404d7d
Fixed more stuff
2019-01-21 21:29:05 +11:00
mrbenslater
f8c10f97b7
Mostly done moving debug stuff
2019-01-21 20:54:18 +11:00
mrbenslater
2e6cf17baa
Move more debug stuff out of Release
2019-01-21 19:58:47 +11:00
Wally
795cb677f1
Move more debug stuff out of the main code
2019-01-21 16:12:37 +11:00
Wally
0111275f23
Move a lot of debug stuff out of Release Build
2019-01-21 14:26:00 +11:00
mrbenslater
ad90adb999
[+] Daedalus now relies on the CMake Build system to work, use build_daedalus.sh
...
[!] Removed a bunch of redundant files and moved Makefile to the old folder (Will need to update some stuff there if we wish to keep using it but for now it's redundant)
[~] Updated / Modified Readme file to reflect current day
[+] Added Support for building PSP Debug build and tidy up build_daedalus.sh
[+] build_daedalus.sh now creates a "DaedalusX64" folder in the Daedalus directory containing all data for PSP Build
2019-01-18 23:15:01 +11:00