cen64/os/winapi/gl_screen.h
Derek "Turtle" Roe 8b89df2fdc See long description
Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
2015-07-01 18:44:21 -05:00

44 lines
1 KiB
C

//
// os/winapi/gl_screen.h: WinAPI screen definitions.
//
// CEN64: Cycle-Accurate Nintendo 64 Emulator.
// Copyright (C) 2015, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//
#ifndef CEN64_OS_WINAPI_GL_SCREEN
#define CEN64_OS_WINAPI_GL_SCREEN
#include "gl_common.h"
#include <stddef.h>
#include <windows.h>
#define CEN64_GL_SCREEN_BAD (NULL)
typedef HWND cen64_gl_screen;
//
// Creates a cen64_gl_screen object on a given cen64_gl_display.
//
// 'which' specifies which screen on a display to use (from 0 to
// num_screens - 1). If 'which' is less than zero, it is treated as
// a don't care.
//
// On error, CEN64_GL_SCREEN_BAD is returned.
//
static inline cen64_gl_screen cen64_gl_screen_create(
cen64_gl_display display, int which) {
if (which >= 0)
return NULL; // TODO
return GetDesktopWindow();
}
//
// Releases resources allocated by cen64_screen_create.
//
static inline void cen64_gl_screen_destroy(cen64_gl_screen screen) {}
#endif