Cycle-Accurate Nintendo 64 Emulator
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Derek "Turtle" Roe 8b89df2fdc See long description
Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
2015-07-01 18:44:21 -05:00
ai See long description 2015-07-01 18:44:21 -05:00
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assets Initial commit. 2014-03-08 11:12:15 -05:00
bus See long description 2015-07-01 18:44:21 -05:00
cmake Work on cleaning up the build system somewhat. 2015-05-16 17:15:19 -04:00
common See long description 2015-07-01 18:44:21 -05:00
dd See long description 2015-07-01 18:44:21 -05:00
debugger See long description 2015-07-01 18:44:21 -05:00
device See long description 2015-07-01 18:44:21 -05:00
os See long description 2015-07-01 18:44:21 -05:00
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.gitattributes See long description 2015-07-01 18:44:21 -05:00
.gitignore See long description 2015-07-01 18:44:21 -05:00
cen64.c See long description 2015-07-01 18:44:21 -05:00
cen64.h See long description 2015-07-01 18:44:21 -05:00
CMakeLists.txt See long description 2015-07-01 18:44:21 -05:00
common.h.in See long description 2015-07-01 18:44:21 -05:00
CONTRIBUTORS Prevent 64DD thread from crashing. 2015-01-06 22:21:09 -05:00
LICENSE See long description 2015-07-01 18:44:21 -05:00
README.md Update README.md 2015-07-01 16:44:12 -05:00
VERSION Initial commit. 2014-03-08 11:12:15 -05:00

About

Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I've tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.

Why?

CEN64 is my pet project. It's something I pick up whenever I get bored. To me, what Nintendo and SGI did with this console is nothing short of amazing. The ingenuity and design of the hardware was well-ahead of it's time, and it is an absolute blast to reverse-engineer and study. I started this project in order to learn more about what really went on at the hardware level back in the (good old) days.

Thank you to every single one of you developers for filling my childhood with excellent memories. I'd also like to thank the community on all their hard work and effort spent reverse-engineering this little gem. Without further ado... "Get N or get out"!