cen64/os/winapi/gl_display.h
Derek "Turtle" Roe 8b89df2fdc See long description
Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
2015-07-01 18:44:21 -05:00

42 lines
1,001 B
C

//
// os/winapi/gl_display.h: WinAPI display definitions.
//
// CEN64: Cycle-Accurate Nintendo 64 Emulator.
// Copyright (C) 2015, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//
#ifndef CEN64_OS_WINAPI_GL_DISPLAY
#define CEN64_OS_WINAPI_GL_DISPLAY
#include "gl_common.h"
#define CEN64_GL_DISPLAY_BAD (-1)
typedef int cen64_gl_display;
//
// Creates a cen64_gl_display (where 'source' selects the display to use).
//
// If source is NULL, it is treated as a don't care.
//
static inline cen64_gl_display cen64_gl_display_create(const char *source) {
return 0; // TODO
}
//
// Releases resources allocated by cen64_gl_display_create.
//
static inline void cen64_gl_display_destroy(cen64_gl_display display) {
}
//
// Returns the number of screens present on a given cen64_gl_display.
//
static inline int cen64_gl_display_get_num_screens(cen64_gl_display display) {
return 1; // TODO
}
#endif